how to use texture Mapping in JWildfire -Exercise 1
Tutorial by Jesus Sosa Download the folders to go with …
Full Detailshow to use texture Mapping in JWildfire -Exercise 1
Fractal Flames Community and Resources
Tutorial by Jesus Sosa Download the folders to go with …
Full Detailshow to use texture Mapping in JWildfire -Exercise 1
No idea, it started from a flame I did a while ago, that just looked smooth when rendered. Played with a few settings, and this kind of weird shape turned out.
This is an example of how to make a 3D …
Full DetailsMaking a 3D Object with TinkerCAD by Tracy Colello
Interests me how you can get something looking 3D without the 3D setup, case in point this image. I guess it’s the 3D blur that does the hard work.
For this, it started as part of Robert’s flame game, but evolved into something else using a Parplot. I’ve made the material of the 3D the same as the background.
For the Checkerboard Flame Game, just something entirely random (ish). Wanted to play with 3D to see how the checks would twist.