Making repeat patterns with JWildfire’s Kaleidoimg Variation
The Kaleidoimg variation is one of the most โfunโ variations in Jwildfire. It uses an image you supply to create various repeat patterns of that image.
Fractal Flames Community and Resources
Think of tags as like a book index where you find words and which pages they are on, the same principle applies here. Although it's taken a stage further so it might not be the word, but the subject, so for example if you're looking for things to do with fractal gradients for example. A tag may bring back posts with gradient files, as well as posts that discuss gradients, or tutorials about them.
The Kaleidoimg variation is one of the most โfunโ variations in Jwildfire. It uses an image you supply to create various repeat patterns of that image.
Today we are going to take a look at something that I am calling as of right … Details
Gift Flame Pack 2021 (60 Flames)for JWildfire v7.20 ONLYBy Missy Gainer IMPORTANT! This flame pack is for … Details
‘Infinity Script’ by Lynda McDaniel-2021 *Based on Crackled Plastic **There are 54 scripts in this pack. HINTS: … Details
This script was automatically generated by JWildfire V6.22 (16.01.2021) Steam Edition by converting a flame author=”Robert Keen” … Details
This script was automatically generated by JWildfire V6.22 (16.01.2021) Steam Edition by converting a flame Rams Head … Details
Variations that create colored stamps with interesting designs. They are all blur variations (they ignore their inputs) and by default use true color (they set specific red, green, and blue values) though there is an option to use the gradient (direct color).
Variations that generate specific shapes using polar coordinates. Unlike normal blurs, which ignore the input point, these variations are half blurs that take the angle of the input point (theta) and compute a random distance (rho) within the shape. This allows some flexibility in coloring. They can be substituted for normal blurs in many flames; if it doesn’t work, try adding some pre_blur to the transform to generate random angles (this is done for the examples here).