Fracnaphobia (thanks Thoth for the amazing title)

<flame name=”like a spider” smooth_gradient=”0″ version=”JWildfire V3.50 (28.07.2018)” size=”800 600″ center=”0.9901171952763353 0.016494168226749213″ scale=”306.9242406419908″ rotate=”-90.0″ filter=”0.2″ filter_type=”GLOBAL_SHARPENING” filter_kernel=”MITCHELL_SMOOTH” filter_indicator=”0″ filter_sharpness=”4.0″ filter_low_density=”0.025″ oversample=”1″ post_noise_filter=”1″ post_noise_filter_threshold=”0.35″ quality=”1.0″ background_type=”SINGLE_COLOR” background=”0.0 0.0 0.0″ bg_transparency=”0″ brightness=”40.0″ saturation=”1.0″ gamma=”3.5″ gamma_threshold=”0.01″ vibrancy=”1.0″ contrast=”1.0″ white_level=”220.0″ temporal_samples=”1.0″ cam_zoom=”0.1″ cam_pitch=”0.0″ cam_yaw=”0.0″ cam_persp=”0.0″ cam_xfocus=”0.0″ cam_yfocus=”0.0″ cam_zfocus=”0.0″ cam_pos_x=”0.0″ cam_pos_y=”0.0″ cam_pos_z=”0.0″ cam_zpos=”0.0″ cam_dof=”0.0″ cam_dof_area=”0.5″ cam_dof_exponent=”2.0″ low_density_brightness=”0.24″ balancing_red=”1.0″ …

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Glynnsim 1 render 6 post Onion2

GlynnSim1 render 6 solid

  <flame smooth_gradient=”0″ version=”JWildfire V3.31 (30.03.2018)” size=”800 600″ center=”0.2526 0.7672″ scale=”201.8230106857558″ rotate=”0.0″ filter=”0.5″ filter_type=”GLOBAL_SMOOTHING” filter_kernel=”GAUSSIAN” filter_indicator=”0″ filter_sharpness=”4.0″ filter_low_density=”0.025″ oversample=”2″ post_noise_filter=”0″ post_noise_filter_threshold=”0.35″ quality=”1000.0″ background_type=”GRADIENT_2X2_C” background_ul=”0.6 1.0 1.0″ background_ur=”0.6 1.0 1.0″ background_ll=”0.0 0.6 0.6″ background_lr=”0.0 0.6 0.6″ background_cc=”0.0 0.0 0.0″ bg_transparency=”0″ brightness=”4.0″ saturation=”1.0″ gamma=”4.0″ gamma_threshold=”0.01″ vibrancy=”1.0″ contrast=”1.0″ white_level=”220.0″ temporal_samples=”1.0″ cam_zoom=”2.185″ cam_pitch=”0.6108652381980153″ cam_yaw=”0.0″ cam_persp=”0.0″ cam_xfocus=”0.0″ cam_yfocus=”0.0″ …

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Glynnsim 1 render 5 solid

GlynnSim1 render 5 solid

  <flame smooth_gradient=”0″ version=”JWildfire V3.31 (30.03.2018)” size=”800 600″ center=”0.3526 1.1962″ scale=”127.02147525676938″ rotate=”0.0″ filter=”0.5″ filter_type=”GLOBAL_SMOOTHING” filter_kernel=”GAUSSIAN” filter_indicator=”0″ filter_sharpness=”4.0″ filter_low_density=”0.025″ oversample=”2″ post_noise_filter=”0″ post_noise_filter_threshold=”0.35″ quality=”400.0″ background_type=”GRADIENT_2X2_C” background_ul=”0.6 1.0 1.0″ background_ur=”0.6 1.0 1.0″ background_ll=”0.0 0.6 0.6″ background_lr=”0.0 0.6 0.6″ background_cc=”0.0 0.0 0.0″ bg_transparency=”0″ brightness=”4.0″ saturation=”1.0″ gamma=”4.0″ gamma_threshold=”0.01″ vibrancy=”1.0″ contrast=”1.0″ white_level=”220.0″ temporal_samples=”1.0″ cam_zoom=”2.185″ cam_pitch=”0.6108652381980153″ cam_yaw=”0.0″ cam_persp=”0.0″ cam_xfocus=”0.0″ cam_yfocus=”0.0″ …

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Glynnsim 1 Solid render 4

GlynnSim1 render 4 solid

<flame smooth_gradient=”0″ version=”JWildfire V3.31 (30.03.2018)” size=”800 600″ center=”0.5026 1.2962″ scale=”127.02147525676938″ rotate=”0.0″ filter=”0.5″ filter_type=”GLOBAL_SMOOTHING” filter_kernel=”GAUSSIAN” filter_indicator=”0″ filter_sharpness=”4.0″ filter_low_density=”0.025″ oversample=”2″ post_noise_filter=”0″ post_noise_filter_threshold=”0.35″ quality=”400.0″ background_type=”GRADIENT_2X2_C” background_ul=”0.6 1.0 1.0″ background_ur=”0.6 1.0 1.0″ background_ll=”0.0 0.6 0.6″ background_lr=”0.0 0.6 0.6″ background_cc=”0.0 0.0 0.0″ bg_transparency=”0″ brightness=”4.0″ saturation=”1.0″ gamma=”4.0″ gamma_threshold=”0.01″ vibrancy=”1.0″ contrast=”1.0″ white_level=”220.0″ temporal_samples=”1.0″ cam_zoom=”2.195″ cam_pitch=”0.6108652381980153″ cam_yaw=”0.0″ cam_persp=”0.0″ cam_xfocus=”0.0″ cam_yfocus=”0.0″ cam_zfocus=”0.0″ …

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