Reference

Parplot Presets

A list of Parplot presets by Don Town, Image samples 1-37 by Sarah Griffin.

ABOUT THIS INDEX
Each image in this table is a single JWildfire layer using several transforms. Front, back and side views were prepared by working in the different planes of XY, YZ, and ZX. Some figures are labeled for different color modes as well. Orange numbering was applied with Irfanview. Credits and sourcing are given wherever possible.
~ed. slg
Preset IDPresetExample ImageCreatorNotes
03D lissajous3D LissajousAndreas Maschkex=cos(u)*(4+cos(v))
y=sin(u)*(4+cos(v))
z=4*sin(2*u)+sin(v)*(1.2-sin(v))
umin = 0.0, umax = 2 * pi
vmin = 0.0, vmax = 2 * pi
1coneConeAndreas Maschkecolor_modes 0-3
x=cos(v)*sin(2*u)
y=sin(v)*sin(2*u)
z=sin(2*v)*sqr((cos(u)))
umin = 0.0, umax = pi
vmin = 0.0. vmax = pi
2shellShell
Andreas Maschkecolor_mode=2; the center line is from the gradient.
x=cos(u)*(exp(u/10)-1)*(cos(v)+0.8)
y=sin(u)*(exp(u/10)-1)*(cos(v)+0.8)
zformula=exp(u/10)-1)*sin(v)
umin = 0.0, umax = 5 * pi
vmin = 0.0, vmax = 2 * pi
3torusTorus
Andreas Maschkexformula = cos(v)*(2+sin(u+v/3))
yformula = sin(v)*(2+sin(u+v/3))
zformula = cos(u+v/3)
umin = 0.0, umax = 2 * pi
vmin = 0.0, vmax = 2 * pi
4helixHelix
Andreas Maschkecolor_mode set as indicated
xformula = cos(u)*(2+cos(v))
yformula = sin(u)*(2+cos(v))
zformula = (u-2*pi)+sin(v)
umin = 0.0; umax = 4.0 * pi
vmin = 0.0, vmax = 2.0 * pi
5wavy discWavy Disc
Andreas Maschkex = u*cos(v)
y = u*sin(v)
z = sqr(cos(4.0*u))*exp(0-u)
umin = 0.0, umax = pi
vmin = 0.0, vmax = 2.0 * pi
6klein bottleKlein Bottle
Andreas Maschkex = x=cos(u)*(2.0+sqr(cos(u/2.0))*sin(v))
y = sin(u)*(2.0+sqr(cos(u/2.0))*sin(v))
z = sqr(cos(u/2.0))*cos(v)
umin = 0.0 – pi, umax = pi
vmin = 0.0 – pi, vmax = 2.0 * pi
7Case 7Parplot Presets SG Parplot Sample 07 150x150
Andreas Maschkex = cos(u)*(4+cos(v))
y = sin(u)*(4+cos(v))
z = 3*sin(u)+(sin(3*v)*(1.2+sin(3*v)))
umin = 0.0, umax = 2.0 * pi
vmin = 0.0, vmax = 2.0 * pi
8Case 9Parplot Presets SG Parplot Sample 08 150x150

Andreas Maschkex= = u*cos(v)
y = v*cos(u)
z = u*v*sin(u)*sin(v)
umin = 0.0 – pi, umax = pi
vmin = 0.0 – pi, vmax = pi
9Hershey KissHershey Kiss
Andreas Maschkex = cos(u)*sin(v*v*v/(pi*pi))
y = sin(u)*sin(v)
z = cos(v)
umin = 0.0, umax = 2.0 * pi
vmin = 0.0, vmax = pi
10Case 10Parplot Presets SG Parplot Sample 010 150x150
Andreas Maschkex`= cos(u)*((cos(3*u)+2)*sin(v)+0.5)
y` = sin(u)*((cos(3*u)+2)*sin(v)+0.5)
z` = (cos(3*u)+2)*cos(v)
umin = 0.0, umax = 2.0 * pi
vmin = 0.0, vmax=2.0 * pi
11Varigated sphereVarigated Sphere
Andreas Maschkesolid render
source:https://reference.wolfram.com/language/tutorial/Paramet
ricPlots.html
x= sin(u)*sin(v)+0.05*cos(20*v)
y = cos(u)*sin(v)+0.05*cos(20*u)
z = cos(v)
umin = -pi, umax = pi
vmin = -pi, vmax = pi
12ShellShell
Dimitri Augusto Rochahttps://renklisheyler.wordpress.com/2012/04/27/algebraicsurfaces/

x=2.0*(1.0-exp(u/(6.0*pi)))*cos(u)*sqr(cos(v/2.0))
y = 2.0*(-1.0+exp(u/(6.0*pi)))*sin(u)*sqr(cos(v/2.0))
z =1.0-exp(u/(3.0*pi))-sin(v)+exp(u/(6.0*pi))*sin(v)
umin = 0,umax = 6 * pi
vmin = 0, vmax = 2* pi
13SlinkySlinky
Don Townhttp://mathworld.wolfram.com/Slinky.html

color_modes 0-3
x=(6+2*cos(u*v))*cos(u) ---- R=6, a=2, h=2
y=(6+2*cos(u*v))*sin(u)
z=(2*u+2*sin(u*v))
umin= 0.0, umax= 6 * pi
vmin= 0.0, vmax= 6 * pi
14Real slinkyReal Slinky
Frank Baumannx=(1.0+0.25*cos(75.0*u))*cos(u)
y=(1.0+0.25*cos(75.0*u))*sin(u)
z=u+sin(75.0*u)
umin= -2 * pi, umax= 2 * pi
vmin= -2 * pi, vmax= 2 * pi
15Spherical spiralSpherical Spiral
Frank Baumannx= 7.83*cos((v-pi)/2)*(cos(16.4*v))
y= 7.83*cos((v-pi)/2)*(sin(16.4*v))
z= 7.83*sin((v-pi)/2)
umin= 0.0, umax= 2 * pi
vmin= 0.0. vmax= 2 * pi
16Spherical roseSpherical Rose
Frank Baumannxformula= (2 + sin(7*u + 5*v))*cos(u)*sin(v)
y= (2 + sin(7*u + 5*v))*sin(u)*sin(v)
z= (2 + sin(7*u + 5*v))*cos(v)
umin= -pi, umax= pi
vmin= -pi, vmax= pi
17Folded boxFolded Box
Frank BaumannPreset_id=17
x= sin(u)*sin(v)
y= cos(v)*cos(u)
z= sin(sin(u)+cos(v))
umin= -pi, umax= pi
vmin= -pi, vmax= pi
18Wavy heartWavy Heart
Frank Baumannx= (2*v*cos(u))
y= 2.0*v*(sin(u))+v*fabs(cos(u))
z= cos(3*v)*sin(3*v)2
umin= 0.0, umax= 63
vmin= 0.0, vmax= 6
1Turn your heart right side up with the Affine transform-Vertical flip
button in the XY plane.
2Change the amplitude of waves by changing zformula value as
seen in this equation: a*cos(f*v)*a*sin(f*v) Change the frequency
of waves by changing value f. a=amplitude; f=frequency.
3To remove the pierced look, set umin to below -0.3.
19Interesting ShapeNameless #1
Frank Baumanncolor_modes 0-3
x=v*sin(fabs(u))
y= u*sin(fabs(v))
z= u+fabs(sin(v*u))
umin= -pi, umax= pi
vmin= -pi, vmax= pi
20Bubble GumBubble Gum
Frank Baumannxformula= cos(u)*(6-(5/4+sin(3-v))*sin(v-3-u))
y= (6-(5/4+sin(3*v))*sin(v-3*u))*sin(u)
z= -cos(v-3*u)*(5/4+sin(3*v))
umin= -pi, umax= pi
vmin= -pi, vmax= pi
21Twisted TorusTwisted Torus
Frank Baumannxformula= (4+(sin(4*(v+2*u))+1.25)*cos(v))*cos(u)
y= (4+(sin(4*(v+2*u))+1.25)*cos(v))*sin(u)
z= ((sin(4*(v+2*u))+1.25)*sin(v))
umin= -pi, umax= pi
vmin= -pi, vmax= pi
22VaseVase
Frank Baumannxformula= u
y= sin(v)*(u*u*u+2.0*u*u-2.0*u+2.0)/5.0
z= cos(v)*(u*u*u+2.0*u*u-2.0*u+2.0)/5.0
umin= -2.3, umax= 1.3
vmin= 0.0, vmax= 2 * pi
23BreatherBreather
Frank Baumanncolor_modes 0-3
xformula=-0.8*u+(2*0.75*cosh(0.5*u)*sinh(0.5*u))/
(0.5*((sqrt(0.75)*sqr(cosh(0.5*u)))
+sqr(0.5*sin(sqrt(0.75)*v))))
y=(2.0*sqrt(0.75)*cosh(0.5*u)*(-
(sqrt(0.75)*cos(v)*cos(sqrt(0.75)*v))-
sin(v)*sin(sqrt(0.75)*v)))/(0.5*sqr((sqrt(0.75)*cosh(0.5*u))
+sqr(0.5*sin(sqrt(0.75)*v))))
z=(2.0*sqrt(0.75)*cosh(0.5*u)*((sqrt(0.75)*sin(v)*cos(sqrt
(0.75)*v))+cos(v)*sin(sqrt(0.75)*v)))/(0.5*sqr((sqrt(0.75)*
cosh(0.5*u)) +sqr(0.5*sin(sqrt(0.75)*v))))
umin= -15, umax= 15
vmin= -24.55, vmax= 22
1 This one can be slow to render, depending on your computer's
capabilities)
24LissajousLissajous
Frank Baumannx= cos(1*u+0)+0.06*sin(1*v) --- Change the 0 value for phase
shift and the u multiplier for frequency
y= cos(15*u+0)-0.6*cos(1*v) --- Change the 0 value for phase
shift and the u multiplier for frequency
z= sin(12*u+0)+0.06*sin(1*v) --- Change the 0 value for phase
shift and the u multiplier for frequency
umin= 0.0, umax= 2 * pi
vmin= -0.5, vmax= 0.5
1 These figures are as written, with no changes to constants (0
values) or coefficients (u multipliers).
25Double mushroomDouble Mushroom
Frank Baumann(set pitch close to 90 degrees to see mushroom)
x= (cos(2*u))/(sqrt(2)+sin(2*v))
y= sin(2*u)/(sqrt(2)+sin(2*v))
z= v/(sqrt(5)+cos(2*v))
umin= -pi, umax= pi
vmin= -3, vmax= 8
26Trangluoid trefoilTrianguloid Trefoil
Frank Baumanncolor_modes 0-3
x= 2*sin(3*u)/(2+cos(v))
y= 2*(sin(u)+2*sin(2*u))/(2+cos(v+2*pi/3))
z= (cos(u)-2*cos(2*u))*(2+cos(v))*(2+cos(v+2*pi/3))/4
umin= -pi, umax= pi
vmin= -pi, vmax= pi
27Shell#1Shell #1
Frank Baumanncolor_modes 0-3
x= pow(1.2,u)*(1+cos(v))*cos(u)
y= pow(1.2,u)*(1+cos(v))*sin(u)
z= pow(1.2,u)*sin(v)-1.5*pow(1.2,u)
umin= -12, umax= 6
vmin= -pi, vmax= pi
28Shell#2Shell #2
Frank Baumanncolor_modes 0-3
x= u*cos(u)*(cos(v)+1)
y= u*sin(u)*(cos(v)+1)
z= u*sin(v)-((u+3)/8*pi)*u/3
umin= 0.0, umax= 20
vmin= -pi, vmax= pi
29Trefoil knotTrefoil Knot
Frank Baumannx= cos(u)*cos(v)+3*cos(u)*(1.5+sin(u*5/3)/2)
y= sin(u)*cos(v)+3*sin(u)*(1.5+sin(u*5/3)/2)
z= sin(v)+2*cos(u*5/3)
umin= 0.0, umax= 20
vmin= -pi. vmax= pi
30Penne Rigate pastaPenne Rigate Pasta
Frank Baumanncolor_modes 0-3
x= 0.1*cos(u)
y= -0.1*sin(u)
z= v+0.1*sin(u)
umin= 0.0, umax= 2 * pi
vmin= -0.5, vmax= 0.5
31Conchiglie RigateConchiglie Pasta
Frank Baumannx= (u/(pi+pi))*(1.0-2.0*v*v)*cos(u)
y= (u/(pi+pi))*(1.0-2.0*v*v)*sin(u)
z= v
umin= 0.5235988, umax= 6.8067841
vmin= -0.5, vmax= 0.5
32Cavatappi (corkscrew)Cavatappi
Frank Baumannx= (3+2*cos(v))*cos(u)
y= (3+2*cos(v))*sin(u)
z= 1*u+2*sin(v)
umin= -12.5663706, umax= 2 * pi
vmin= 0.0, vmax= 2 * pi
33Farfalle(Bow-tie)Farfalle
Frank Baumannx= u+(1/10)*sin(10*v)
y= ((2.0*v)/3.0)*(1.2-(1.0/(1.0+u*u)))
z= sin(pi*v)/(2*pi*v)
umin= -3, umax= 3
vmin= -pi, vmax= pi
34FusilliFusilli
Frank Baumanncolor_modes 1-3
x= (v/3)*cos(u-(2*1*pi)/3)
y= (v/3)*sin(u-(2*1*pi)/3)
z= u/10+(v^2)/2
umin= -2 * pi, umax= 2 * pi
vmin= 0.0, vmax= 0.5
35Under the seaUnder The Sea
Don Towncolor_mode=2
x=u*cos(v)
y=u*sin(v)
z=exp(-u*u)*(sin(param_a*pi*(u))-u*cos(param_b*v))1
umin=0, umax=2
vmin=0,vmax=2 pi
1Set these values: param_a,param_b, to make changes
A, front and B, back: param_a=0 and param_b=0.
C: param_a=1 and param_b=1.
D: param_a=0 and param_b=1.
E: param_a=1 and param_b=0.
36ParallelogramParallelogram
Don Townx=u*cos(v)
y=u*sin(v)
z=exp(-u*u)*(sin(param_a*pi*(u))-u*cos(param_b*v))
umin=0, umax=2
vmin=0,vmax=2 pi
A, B and D: param_a=2 and param_b=5.
C: param_a=-5 and param_b=5.
37Sine wave surfaceSine Wave Surface
38EllipticConeElliptic Cone
39Ellipsoid (Change (0,0) to create ovoidEllipsoid
40Crossbar TwistCrossbar Twist
41Rippled RibbonRippled Ribbon
42Channel SurfaceChannel Surface
43Wavy surfaceWavy Surface
44Rippled surfaceRippled Surface
45Furled surfaceFurled Surface
46Accordian surfaceAccordion Surface

Leave a Reply