Welcome To The
JWildfire Sanctuary Website

A Calm, Open Place To Share Your Wonders.


This is a new website which hopefully will be used by people wanting to share their work, and learn or help others to learn how to get the most out of the JWildfire fractal flame editor.

You can:

Feel free to experiment with it, hover over your name in the top right to get a menu of your options, or just click the main menu items. I’ll give help when I can, I hope you like what I’ve done so far. It will evolve over time, and hopefully with your input become a great place to be. It’s aim is to be open, and bring all the very best out of people who use JWildfire, whether they are beginners or more seasoned.

We don’t tell you what to do, or what you can and can’t use, or how often. All we ask is that if you use the work of others to create your own, please credit them and definitely do not use other peoples images without their permission (we can check).

 

About JWildfire

For the latest news about the latest release click here

JWildfire is the spiritual successor of the award winning image-processing software Wildfire\7PPC for the Amiga in the old days. But, this time implemented using a high-level language (Java), with a more sophisticated user interface, and many more cool effects, modules and features such as flame-fractals. Hopefully, becoming the product which was initially in mind (Unfortunately, in the old days the computers were not as powerful and some of the concepts of the original software did not work. They were too slow, not stable or both)

What does this mean? In short, the primary goal of the software is to be just fun to the user, by providing nearly endless possibilities to “mess around” to create computer-generated images in a playful way. You may also think of it as a creative computer game with a massive “open-world”.

Open source

Even if the code is far from perfection, the software is not only free, it is also open source. So everybody is invited to join in order to improve the product. You can join/visit the project at GitHub

Flame fractal editor

Currently the most complete feature is the Flame fractal module called TINA.

(“TINA” is a recursive acronym and actually means “TINA is not Apophysis”).

Backed up by JWildfire’s image-processing-capability, TINA is a really powerful and versatile flame fractal software, and additionally… it runs on nearly any platform.

TINA features a powerful and intuitive editor, a simple-to-use morphing-based animation-editor, motion-blur, freely editable motion-curves for almost any property, a gradient-editor, a module were you can create sound-synchronized Flame fractal movies, and much much more.

Key Features of JWildfire

  1. Contains the most complete and versatile Flame fractal editor available
  2. Has not one but TWO advanced Flame animation modules, one of which allows for sound syncing of any parameters to imported MP3 files
  3. Almost every parameter in the fractal editor can be keyframed using various interpolation types
  4. Has many additional ground breaking features and modules such as Bokeh, MutaGen and iFlames
  5. Comes with various Render Options such as the Interactive (Infinite) Renderer which can also be used for generating random Flames “on-the-fly” and an Intelligent Batch Renderer Engine
  6. Stunning 3D effects (such as wave3D, water, twirl3d, …)
  7. 3D effect superimposition (e. g. wave3D interference)
  8. Image compositing (layers, even for HDR images)
  9. Image generators (perlin noise, cloud generator, plasma, …)
  10. Many “common” image processing effects in 2D (such as twirl, erode, convolve, …)
  11. Simple, powerful and visually appealing graphical user interface
  12. Sunflow renderer integration for high quality rendering (experimental)
  13. Robust and object-oriented software-design, easy to extend
  14. Runs on any major platform which features a Java runtime (does not mean that you need a Java plugin for your Web browser)
  1. Reproduced with kind permission from JWildfire Wiki