Waveblur idisc SOLID
This script was automatically generated by JWildfire V6.22 (16.01.2021) by converting a flame /*ScriptInfo author=”Robert Keen” catagory=”Randomizer” … Details
Fractal Flames Community and Resources
Think of tags as like a book index where you find words and which pages they are on, the same principle applies here. Although it's taken a stage further so it might not be the word, but the subject, so for example if you're looking for things to do with fractal gradients for example. A tag may bring back posts with gradient files, as well as posts that discuss gradients, or tutorials about them.
This script was automatically generated by JWildfire V6.22 (16.01.2021) by converting a flame /*ScriptInfo author=”Robert Keen” catagory=”Randomizer” … Details
This script was automatically generated by JWildfire V6.22 (16.01.2021) Steam Edition by converting a flame Rams Head … Details
This script was automatically generated by JWildfire V6.22 (16.01.2021) by converting a flame Waveblur cone bubble RK2021 … Details
Variations that generate specific shapes using polar coordinates. Unlike normal blurs, which ignore the input point, these variations are half blurs that take the angle of the input point (theta) and compute a random distance (rho) within the shape. This allows some flexibility in coloring. They can be substituted for normal blurs in many flames; if it doesn’t work, try adding some pre_blur to the transform to generate random angles (this is done for the examples here).
Create Hexagonal Patterns using the post_smartcrop variation. Hexagon patterns are often considered to be one of the … Details
Create Mosaics Patterns Mosaic patterns are made up of small pieces. Each of these pieces has a … Details
Sample Shapes Flames for the Shapes Post, not all work with JWildfire
Variations that ignore the input and generate specific shapes. Often called “blurs” because they create a blur effect when used on the same transform with other variations.
Variations that generate specific shapes using polar coordinates. Unlike normal blurs, which ignore the input point, half blurs take the angle of the input point (theta) and compute a random distance (rho) within the shape. This allows some flexibility in coloring. They can be substituted for normal blurs in many flames; if it doesn’t work, try adding some pre_blur to the transform to generate random angles.
The Princeton Shape Object Shape repository Collection of OBJ file which can be imported into JWildfire. The … Details