Hyper Yin-Yang

This script was automatically generated by JWildfire V6.22 (16.01.2021) Steam Edition by converting a flame

author="Robert Keen" category="Randomizer"
info="Makes Interesting changes of the Yin Yang style. I wanted this to be a 3D style but was unable to re-create my original flame. However I left the post variations zscale, zcone and colorscale in place. I set them hopefully in a way that will not produce streaks. Set your pitch between 5 - 45 degree. Then adjust zscale and / or colorscale between 0.1 to 0.5 to produce a z lift. Adjust up and down until you see the center streak line disappear. This is the trick of balancing the z factor in regular flames. I also eliminated the DOT in the center by setting Anti Aliasing and amount to zero. You can always adjust up ; but you run the risk of the dreaded dot."

You can also change to different cuts on transform 3 for a different look.

Note - Specks will go away using the denoiser during a render.
You can increase the weight on transform 3 to bring out more detail on the cut variation.
You can also change to different cuts on transform 3 for a different look.

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Sample image

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