Waveblur idisc SOLID
This script was automatically generated by JWildfire V6.22 (16.01.2021) by converting a flame /*ScriptInfo author=”Robert Keen” catagory=”Randomizer” … Details
Fractal Flames Community and Resources
Think of tags as like a book index where you find words and which pages they are on, the same principle applies here. Although it's taken a stage further so it might not be the word, but the subject, so for example if you're looking for things to do with fractal gradients for example. A tag may bring back posts with gradient files, as well as posts that discuss gradients, or tutorials about them.
This script was automatically generated by JWildfire V6.22 (16.01.2021) by converting a flame /*ScriptInfo author=”Robert Keen” catagory=”Randomizer” … Details
Variations that create colored stamps with interesting designs. They are all blur variations (they ignore their inputs) and by default use true color (they set specific red, green, and blue values) though there is an option to use the gradient (direct color).
Variations that generate specific shapes using polar coordinates. Unlike normal blurs, which ignore the input point, these variations are half blurs that take the angle of the input point (theta) and compute a random distance (rho) within the shape. This allows some flexibility in coloring. They can be substituted for normal blurs in many flames; if it doesn’t work, try adding some pre_blur to the transform to generate random angles (this is done for the examples here).
Shape variations made from lines. Like all shape variations, they ignore the input. Some are generated using parametric equations. Others use algorithmic techniques.
Seeing how fast JWildfire can go with the GPU rendering.
How to map a fractal image to wrap onto a photograph.
Sample Blurry Flames for the Blurry Post, not all work with JWildfire
Variations that ignore the input and generate specific shapes. Often called “blurs” because they create a blur effect when used on the same transform with other variations.
Variations that generate specific shapes using polar coordinates. Unlike normal blurs, which ignore the input point, half blurs take the angle of the input point (theta) and compute a random distance (rho) within the shape. This allows some flexibility in coloring. They can be substituted for normal blurs in many flames; if it doesn’t work, try adding some pre_blur to the transform to generate random angles.
Variations that add different types of blurriness. Unlike blur transforms, they do not ignore their inputs or create shapes by themselves. Most are best used in conjunction with other variations on the same transform, although a few have an incorporated linear so this is not needed.
How to create the sense of movement, or softness using blur.