Understanding Colormap Gradient for JWildfire
How can I use colour to greater effect in my fractals? Learn colormap with Brad.
Fractal Flames Community and Resources
Think of tags as like a book index where you find words and which pages they are on, the same principle applies here. Although it's taken a stage further so it might not be the word, but the subject, so for example if you're looking for things to do with fractal gradients for example. A tag may bring back posts with gradient files, as well as posts that discuss gradients, or tutorials about them.
How can I use colour to greater effect in my fractals? Learn colormap with Brad.
Create a straight line using the julian and pre_post_mobius variations.
RainBow Yarn Fractal flame for Jwildfire, use the on screen copy button to copy to clipboard, you can then post inside the software
It started off when I was looking at the glynnsim3 code trying to alter the shape when I realized a similar thing could be recreated using 2 or 3 xforms with linears and post_smartcrops. This setup, although more complicated, allows much more customization than just using a glynnsim3 on its own.
The glynnSim variations are a cross between linear and spherical. Using the unit circle as a dividing line, their output has three parts:
Outside the unit circle is whatever was there before (like linear),
Inside the unit circle is a reflection across the unit circle of what was outside the unit circle (like spherical), and
The points that were inside the unit circle are replaced with a blur:
Although “linear” seems a strange name for a non-linear variation, it’s a really important one. The name makes sense in the context that it means not to use a non-linear variation, just the affine mappings that are part of every transform. When a new transform is created, it is assigned a variation of linear3D with an amount of 1, which just maps the input to the output without any change.
Ever since I played with stars and moons with the . I wanted to … Details
Another entry for the flame game, Psychedelic Starfish II is a fractal flame based on using crop and linear splits. Adding a Julia and twisting things around on the z plane.
Combination of a flame and julian scripts, this adds more randomising to get some great fractal shapes.