Perspective map fractal to photo with Gimp
I’m used to doing this with Photoshop, but doing it on GIMP was quite … Details
Fractal Flames Community and Resources
Think of tags as like a book index where you find words and which pages they are on, the same principle applies here. Although it's taken a stage further so it might not be the word, but the subject, so for example if you're looking for things to do with fractal gradients for example. A tag may bring back posts with gradient files, as well as posts that discuss gradients, or tutorials about them.
I’m used to doing this with Photoshop, but doing it on GIMP was quite … Details
My attempt at a tutorial to show how this is done using Photoshop, and … Details
How to map a fractal image to a photo using Photoshop. This is only … Details
Heightmaps bring a great new dimension (literally) to JWildfire. Learn how to use.
How to get images inside of Jwildfire via importing. They can be used to great effect.
Texture Gpattern & Gosper Island image set to be used for mapping in … Details
Texture Gpattern & Gosper Island image set to be used for mapping in J … Details
Although “linear” seems a strange name for a non-linear variation, it’s a really important one. The name makes sense in the context that it means not to use a non-linear variation, just the affine mappings that are part of every transform. When a new transform is created, it is assigned a variation of linear3D with an amount of 1, which just maps the input to the output without any change.
The blur variation generates a filled-in circle. Unlike most variations, which transform the plane by mapping input points to output points, blur completely ignores the input. The variations blur_circle, circleblur, and sineblur also generate filled-in circles. They differ in how the density is distributed across the disk. Blur has high density in the center, gradually decreasing towards the edge.