fract variations

Name: fract_dragon_wf
Type: 3D blur
Author: Andreas Maschke

Name: fract_julia_wf
Type: 3D blur
Author: Andreas Maschke

Name: fract_mandelbrot_wf
Type: 3D blur
Author: Andreas Maschke

Name: fract_meteors_wf
Type: 3D blur
Author: Andreas Maschke

Name: fract_pearls_wf
Type: 3D blur
Author: Andreas Maschke

Name: fract_salamander_wf
Type: 3D blur
Author: Andreas Maschke

Description

Escape-time fractals are in a way the opposite of flame fractals.…

Elliptic

Name: elliptic
Type: 2D
Author: Joel and Michael Faber

Name: eMotion
Type: 2D
Author: Michael Faber

Name: ePush
Type: 2D
Author: Michael Faber

Name: eRotate
Type: 2D
Author: Michael Faber

Name: eScale
Type: 2D
Author: Michael Faber

Description

The most commonly used coordinate systems are rectangular coordinates and polar coordinate.…

unpolar and foci

Name: unpolar
Type: 2D
Author: Michael Faber

Name: foci
Type: 2D
Authors: Joel and Michael Faber

Description

The unpolar variation is the opposite of polar2; see the polar description. Whereas polar2 treats the log-polar coordinates of a point as rectangular coordinates, unpolar treats the rectangular coordinates of a point and treats them as log-polar coordinates.…

bipolar

Name: bipolar
Type: 2D
Author: Joel and Michael Faber

Name: bTransform
Type: 2D
Author: Michael Faber

 

Description

 

The most commonly used coordinate systems are rectangular coordinates and polar coordinates (see polar). But these aren’t the only possibilities. One of the less common coordinate systems is bipolar coordinates.…

polar

Name: polar
Type: 2D

Name: polar2
Type: 2D
Authors: Joel and Michael Faber

Description

Polar coordinates are an alternative to the more common rectangular coordinates that simplifies the math for many applications. In fact, about about a quarter of the many JWildfire variations are based on polar coordinates!…