unpolar and foci

Name: unpolar Type: 2D Author: Michael Faber Name: foci Type: 2D Authors: Joel and Michael Faber Description The unpolar variation is the opposite of polar2; see the polar description. Whereas polar2 treats the log-polar coordinates of a point as rectangular coordinates, unpolar treats the rectangular coordinates of a point and treats them as …

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bipolar

Name: bipolar Type: 2D Author: Joel and Michael Faber Name: bTransform Type: 2D Author: Michael Faber   Description   The most commonly used coordinate systems are rectangular coordinates and polar coordinates (see polar). But these aren’t the only possibilities. One of the less common coordinate systems is bipolar coordinates. Although their mathematical application …

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polar

Name: polar Type: 2D Name: polar2 Type: 2D Authors: Joel and Michael Faber Description Polar coordinates are an alternative to the more common rectangular coordinates that simplifies the math for many applications. In fact, about about a quarter of the many JWildfire variations are based on polar coordinates! Understanding them can help us …

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text_wf

text6

Name:text_wf Type: 2D blur Author:Andreas Maschke Description The text_wf variation incorporates a line of text into a flame. It is a blur variation like circleblur and starblur, meaning it ignores the input and just generates a shape; but instead of the shape being a circle or star, it is a line of text. …

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glynnSim

glynnSim9

Name: glynnSim1 Name: glynnSim2 Name: glynnSim3 Type:2D Author: Alexey Ermushev (eralex61) Description The glynnSim variations are a cross between linear and spherical. Using the unit circle as a dividing line, their output has three parts: Outside the unit circle is whatever was there before (like linear), Inside the unit circle is a reflection …

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