Julias SunFlower-tweak A
Unfortunately the original tweak was lost, so I had to start all over again.- … Details
Fractal Flames Community and Resources
Think of tags as like a book index where you find words and which pages they are on, the same principle applies here. Although it's taken a stage further so it might not be the word, but the subject, so for example if you're looking for things to do with fractal gradients for example. A tag may bring back posts with gradient files, as well as posts that discuss gradients, or tutorials about them.
Unfortunately the original tweak was lost, so I had to start all over again.- … Details
Another fun time with Gaussian and a bunch of other variations. This flame is so sensitive, tweak just about any variation and you start getting something really cool.
Polar coordinates are an alternative to the more common rectangular coordinates that simplifies the math for many applications. In fact, about about a quarter of the many JWildfire variations are based on polar coordinates! Understanding them can help us use these variations more effectively.
Another flame for the Sphericals Flame Game, there’s a few variations on this one, I’ll post below, but this was my favourite. It basically adds to the two sphericals a subflame, the flame of which was taken from my Silly Script pack.
category=Randomizer Generates a new random Mandala flame with spherical and btransform with post_point_symmetry Add … Details
So I added some blur and a fisheye to bend out the blur (make it shiny looking). Had the nice effect of adding peripheral light to the surroundings.
So many different ways to tweak this. In this case I added a Glynnia final, then another Perspective final to give it that stretched look. Used post Symmetry on the X axis too. Then I altered the parameters of the Spiral custom variation.
Interests me how you can get something looking 3D without the 3D setup, case in point this image. I guess it’s the 3D blur that does the hard work.
The glynnSim variations are a cross between linear and spherical. Using the unit circle as a dividing line, their output has three parts:
Outside the unit circle is whatever was there before (like linear),
Inside the unit circle is a reflection across the unit circle of what was outside the unit circle (like spherical), and
The points that were inside the unit circle are replaced with a blur:
Creating a new flame from a blank is a daunting task at first, but this guide will take you through the basics of starting.
The subflame_wf variation allows using a flame as part of another flame. This is useful for providing textures and filling in blank spaces. It is often possible to accomplish similar results using Xaos, but using subflames is often simpler.
Carl Frederich Gauss was a preeminent early nineteenth century German mathematician and scientist. Among the many things named for him is the Gaussian distribution, also known as the normal distribution or the bell curve, which is very important in statistics. It also forms the basis of the gaussian_blur variation in JWildfire.