Never seen anything like it – Tutorial

Been experimenting with the flame from the Weird Sphere game, and as usual fell into the habit of playing with Parplot, and came up with the result you can see. The clue to getting good shiny objects, is to map an image from the 3D rendering part of JWildfire, then I use the same image as the background to make it look like the object is reflecting the background.

So after you’ve loaded the flame into JWildfire…

Once you’ve added your reflection map above, play with all the different settings (diffuse, ambient etc) to get your image looking right. Click the quick render button all the time to get a rough idea of what it will look like. Next, change the flame fractal background to an image, see how below.

Choose a bright image for your mapping and background to look the best.

Once you’ve done that, try playing with …

 

Here’s the flame code, copy this then click “From clipboard” in JWildfire.

<flame name="It's like nothing we've ever seen before - MBourne 2018 " background_image="E:My PicturesMy Fractalsjwfs-city.png" smooth_gradient="0" version="JWildfire V3.31 (30.03.2018)" size="800 600" center="0.32 -1.0194" scale="159.00002520755956" rotate="0.0" filter="0.9" filter_type="GLOBAL_SMOOTHING" filter_kernel="GAUSSIAN" filter_indicator="0" filter_sharpness="4.0" filter_low_density="0.025" oversample="2" post_noise_filter="1" post_noise_filter_threshold="0.05" quality="10.0" background_type="SINGLE_COLOR" background="0.0 0.0 0.0" bg_transparency="0" brightness="19.25" saturation="1.0" gamma="5.87" gamma_threshold="0.01" vibrancy="1.0" contrast="1.0" white_level="220.0" temporal_samples="1.0" cam_zoom="0.294" cam_pitch="0.17453292519943295" cam_yaw="1.5707963267948966" cam_persp="0.0" cam_xfocus="0.0" cam_yfocus="0.0" cam_zfocus="0.0" cam_pos_x="0.0" cam_pos_y="0.0" cam_pos_z="0.0" cam_zpos="0.0" cam_dof="0.0" cam_dof_area="0.5" cam_dof_exponent="2.0" low_density_brightness="-7.76" balancing_red="1.0" balancing_green="1.0" balancing_blue="1.0" cam_dof_shape="BUBBLE" cam_dof_scale="1.0" cam_dof_rotate="0.0" cam_dof_fade="1.0" preserve_z="1" resolution_profile="1024x768" quality_profile="Very high Q 800" antialias_amount="0.0" antialias_radius="0.0" post_symmetry_type="POINT" post_symmetry_order="5" post_symmetry_centre_x="0.0" post_symmetry_centre_y="0.0" post_symmetry_distance="1.25" post_symmetry_rotation="6.0" frame="1" frame_count="300" fps="30" post_blur_radius="0" post_blur_fade="0.95" post_blur_falloff="2.0" zbuffer_scale="1.0" sld_render_enabled="1" sld_render_ao_enabled="1" sld_render_ao_intensity="0.6" sld_render_ao_search_radius="4.0" sld_render_ao_blur_radius="1.5" sld_render_ao_radius_samples="6" sld_render_ao_azimuth_samples="7" sld_render_ao_falloff="0.5" sld_render_ao_affect_diffuse="0.1" sld_render_shadow_type="OFF" sld_render_shadow_smooth_radius="1.0" sld_render_shadowmap_size="2048" sld_render_shadowmap_bias="0.01" post_bokeh_filter_kernel="SINEPOW15" post_bokeh_intensity="0.005" post_bokeh_brightness="1.0" post_bokeh_size="2.0" post_bokeh_activation="0.2" sld_render_material_count="2" sld_render_material_diffuse0="0.2" sld_render_material_ambient0="0.4" sld_render_material_phong0="0.4" sld_render_material_phong_size0="12.0" sld_render_material_phong_red0="0.0" sld_render_material_phong_green0="0.6" sld_render_material_phong_blue0="0.6" sld_render_material_refl_map_intensity0="0.4" sld_render_material_refl_map_filename0="E:My PicturesMy Fractalsjwfs-city3.png" sld_render_material_refl_mappping0="BLINN_NEWELL" sld_render_material_light_diif_func0="COSA_SQUARE" sld_render_material_diffuse1="0.1" sld_render_material_ambient1="0.8" sld_render_material_phong1="0.6" sld_render_material_phong_size1="15.0" sld_render_material_phong_red1="1.0" sld_render_material_phong_green1="1.0" sld_render_material_phong_blue1="1.0" sld_render_material_refl_map_intensity1="0.5" sld_render_material_refl_map_filename1="" sld_render_material_refl_mappping1="BLINN_NEWELL" sld_render_material_light_diif_func1="COSA" sld_render_ligtht_count="2" sld_render_light_altitude0="-150.4762" sld_render_light_azimuth0="-30.0" sld_render_light_intensity0="0.65" sld_render_light_red0="1.0" sld_render_light_green0="1.0" sld_render_light_blue0="1.0" sld_render_light_shadows0="1" sld_render_light_shadow_intensity0="0.6" sld_render_light_altitude1="55.0" sld_render_light_azimuth1="-15.0" sld_render_light_intensity1="0.5" sld_render_light_red1="1.0" sld_render_light_green1="1.0" sld_render_light_blue1="1.0" sld_render_light_shadows1="0" sld_render_light_shadow_intensity1="0.7" mixer_mode="OFF">
  <xform weight="0.5" color="0.0" symmetry="0.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" obj_mesh_primitive_wf="1.0" obj_mesh_primitive_wf_fx_priority="0" obj_mesh_primitive_wf_primitive="1" obj_mesh_primitive_wf_scale_x="1.0" obj_mesh_primitive_wf_scale_y="1.0" obj_mesh_primitive_wf_scale_z="1.0" obj_mesh_primitive_wf_offset_x="0.0" obj_mesh_primitive_wf_offset_y="0.0" obj_mesh_primitive_wf_offset_z="0.0" obj_mesh_primitive_wf_subdiv_level="0" obj_mesh_primitive_wf_subdiv_smooth_passes="12" obj_mesh_primitive_wf_subdiv_smooth_lambda="0.42" obj_mesh_primitive_wf_subdiv_smooth_mu="-0.45" obj_mesh_primitive_wf_blend_colormap="1" obj_mesh_primitive_wf_displ_amount="0.1" obj_mesh_primitive_wf_blend_displ_map="1" obj_mesh_primitive_wf_receive_only_shadows="0" obj_mesh_primitive_wf_colormap_filename="" obj_mesh_primitive_wf_displ_map_filename="" coefs="1.0 0.0 0.0 1.0 0.0 0.0" chaos="1.0 1.0 0.0"/>
  <xform weight="0.1" color="0.0" symmetry="1.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" sphere_nja="0.648" sphere_nja_fx_priority="0" sphere_nja_circle_a="2.18" sphere_nja_circle_b="2.0" sphere_nja_shift_x="0.0" sphere_nja_shift_y="0.0" sphere_nja_shift_z="0.0" sphere_nja_stretch="1.0" post_rotate_y="-0.448" post_rotate_y_fx_priority="1" post_rotate_x="0.44" post_rotate_x_fx_priority="1" coefs="1.0 0.0 0.0 1.0 0.0 0.0" zxPost="0.9396926207859083 -0.34202014332566866 0.34202014332566866 0.9396926207859083 0.0 0.0" chaos="1.0 0.0 1.0"/>
  <xform weight="12.0" color="0.0" symmetry="0.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.6" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" parplot2d_wf="1.0" parplot2d_wf_fx_priority="0" parplot2d_wf_preset_id="5" parplot2d_wf_umin="0.0" parplot2d_wf_umax="3.141592653589793" parplot2d_wf_vmin="0.0" parplot2d_wf_vmax="6.283185307179586" parplot2d_wf_direct_color="1" parplot2d_wf_color_mode="2" parplot2d_wf_blend_colormap="1" parplot2d_wf_displ_amount="0.1" parplot2d_wf_blend_displ_map="1" parplot2d_wf_solid="1" parplot2d_wf_param_a="0.0" parplot2d_wf_param_b="0.0" parplot2d_wf_param_c="0.0" parplot2d_wf_param_d="0.0" parplot2d_wf_param_e="0.0" parplot2d_wf_param_f="0.0" parplot2d_wf_xformula="752A636F73287629" parplot2d_wf_yformula="752A73696E287629" parplot2d_wf_zformula="73717228636F7328342E302A7529292A65787028302D7529" parplot2d_wf_colormap_filename="" parplot2d_wf_displ_map_filename="" coefs="1.0 0.0 0.0 1.0 -0.014055208860404012 -1.6653345369377348E-16" yzCoefs="0.4804608013605076 0.0 0.0 0.4804608013605076 1.2930792151571373 0.1967729240456514" chaos="0.0 0.0 1.0"/>
  <finalxform weight="0.0" color="0.0" symmetry="1.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" hypertile3D1="1.0" hypertile3D1_fx_priority="0" hypertile3D1_p="3" hypertile3D1_q="7" coefs="0.13033262370140827 -0.30769141495194274 0.30769141495194274 0.13033262370140827 1.539045370214202 1.4476865126215774" chaos="1.0 1.0 1.0"/>
  <palette count="256" format="RGB">
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</flame>

Finally, you can save this image out as a background/3d map to recreate mine, or use your own.

Have fun, and please credit this tutorial if you use the flame so that others can play with this too.

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