How to add a reflection map to a 3D flame fractal.
Add a reflection map to 3D flames to make your fractals more real and with depth.
Fractal Flames Community and Resources
Think of tags as like a book index where you find words and which pages they are on, the same principle applies here. Although it's taken a stage further so it might not be the word, but the subject, so for example if you're looking for things to do with fractal gradients for example. A tag may bring back posts with gradient files, as well as posts that discuss gradients, or tutorials about them.
3D rendering variation.
Add a reflection map to 3D flames to make your fractals more real and with depth.
Latest Release 5.6, showing all the details of the new additions to the software, as well as any changes or fixes
Get even more depth to your 3D fractals with ambient shadows.
What do the material settings do in the 3D section, how can they be altered to make your graphics stand out?
The clue to getting good shiny objects, is to map an image from the 3D rendering part of JWildfire, then I use the same image as the background to make it look like the object is reflecting the background.
Here’s the second installment of 3d rendering including the creation of a sample object.
This is a very basic guide for beginning Jwildfire users to render in 3D. A longer one for beginners to build a 3D object in Jwildfire coming next.