Obj Mesh AtoB Solid Flame Pack 1
Stater Flames for making solid shapes using 1 additional post enabled variation or 1 linked variation.
Fractal Flames Community and Resources
Think of tags as like a book index where you find words and which pages they are on, the same principle applies here. Although it's taken a stage further so it might not be the word, but the subject, so for example if you're looking for things to do with fractal gradients for example. A tag may bring back posts with gradient files, as well as posts that discuss gradients, or tutorials about them.
Stater Flames for making solid shapes using 1 additional post enabled variation or 1 linked variation.
The blur variation generates a filled-in circle. Unlike most variations, which transform the plane by mapping input points to output points, blur completely ignores the input. The variations blur_circle, circleblur, and sineblur also generate filled-in circles. They differ in how the density is distributed across the disk. Blur has high density in the center, gradually decreasing towards the edge.
The spherical variation reflects the plane across the unit circle (the circle with radius 1 centered at the origin). Mathematically, this is called “inversion in the unit circle”. This is illustrated with the following contrived example, which uses five transforms with svg_wf to create five purple creatures (the default svg_wf graphic) in various locations.
The blob variation pushes and pulls the plane to make it look like a blob. Specifically, it takes a sine wave, wraps it into a circle, and uses that to distort the plane. The pictures below show respectively a sine wave, a radial sine wave (one wrapped into a circle), and a circular dc_perlin texture before and after applying blob.
Set of scripts using a technique created by Luc Helie that creates interesting designs from post rotating rectangles and other shapes.
A bSwirl random fractal flame generator, creates endless variations of a bswirl and a foci or random final transform.
Started off as an experiment with Jesus Sosa’s Lsystem variation, and then Robert Keen suggested a sky of sorts. So I added a starry background done with another flame. I’m posting the bottom half of the image here so you might want to play with the settings of the lsystem.
Based on a flame by Amorina Ashton using Curl3D, julia3Dz and occilloscope with a random variation and then added 3D elements. Created with permission
Based on a flame by Amorina Ashton using Curl3D, julia3Dz and oscilloscope with a random variation. Created with permission