Spiralling into infinity

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If you use these flame posts to tweak and then share your image, you must credit the creator, and paste the link to this flame. If you don't know how to get the flame into your JWildfire, read how to add a flame.


This is my take on Russell Day’s excellent flame, I wanted to make it more 3D and bring out the shininess. I did this by using blur3d as a starting variation. Then tweaking it’s plane and parameters to get the result you see now.

 

<flame name="disc3dinversion02202018" smooth_gradient="0" version="JWildfire V3.30 (21.12.2017)" size="800 600" center="0.71 -2.45" scale="224.5670007381534" rotate="31.0" filter="0.2" filter_type="GLOBAL_SMOOTHING" filter_kernel="GAUSSIAN" filter_indicator="0" filter_sharpness="4.0" filter_low_density="0.025" oversample="2" post_noise_filter="0" post_noise_filter_threshold="0.35" quality="2000.0" background_type="SINGLE_COLOR" background="0.0 0.0 0.0" bg_transparency="0" brightness="25.0" saturation="1.2" gamma="1.91" gamma_threshold="0.01" vibrancy="0.9" contrast="1.0" white_level="188.0" temporal_samples="1.0" cam_zoom="0.51" cam_pitch="0.0" cam_yaw="0.6283185307179586" cam_persp="0.0" cam_xfocus="0.0" cam_yfocus="0.0" cam_zfocus="0.0" cam_pos_x="0.48" cam_pos_y="-2.8358" cam_pos_z="0.0" cam_zpos="0.0" cam_dof="0.0" cam_dof_area="0.5" cam_dof_exponent="2.0" low_density_brightness="7.38" balancing_red="1.0" balancing_green="1.0" balancing_blue="1.0" cam_dof_shape="BUBBLE" cam_dof_scale="1.0" cam_dof_rotate="0.0" cam_dof_fade="1.0" resolution_profile="1920x1080" quality_profile="Very high quality" antialias_amount="0.55" antialias_radius="0.36" post_symmetry_type="POINT" post_symmetry_order="3" post_symmetry_centre_x="0.0" post_symmetry_centre_y="0.0" post_symmetry_distance="1.25" post_symmetry_rotation="6.0" frame="1" frame_count="300" fps="30" post_blur_radius="0" post_blur_fade="0.95" post_blur_falloff="2.0" zbuffer_scale="1.0" mixer_mode="OFF">
  <xform weight="0.1" color="0.0" symmetry="-0.8" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.2" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" opacity="0.0" blur3D="0.796" blur3D_fx_priority="0" coefs="0.681726702799196 -0.11501601536844022 -0.6524199330261212 -1.10168582400558 -0.8402205540832105 0.30498675326777425" post="-0.9999902297022539 -0.00442046378036129 0.00442046378036129 -0.9999902297022539 0.1944651991954039 0.45161891247054226" chaos="1.0 1.0"/>
  <xform weight="5.0" color="1.0" symmetry="0.8" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" inversion="1.524" inversion_fx_priority="0" inversion_scale="1.0" inversion_rotation="0.0" inversion_shape="0" inversion_imode="-1" inversion_hide_uninverted="0" inversion_a="1.0" inversion_b="1.0" inversion_c="0.0" inversion_d="0.0" inversion_e="0.0" inversion_f="0.0" inversion_ring_mode="0" inversion_ring_scale="1.0" inversion_pnorm_point="2.0" inversion_pnorm_shape="2.0" inversion_pnorm_pmod="1.0" inversion_pnorm_smod="1.0" inversion_draw_shape="0.0" inversion_shape_thickness="0.0" inversion_passthrough="0.0" inversion_guides_enabled="1" inversion_color_measure="0" inversion_color_gradient="1" inversion_color_low_threshold="0.0" inversion_color_high_threshold="1.0" lazysusan="0.045" lazysusan_fx_priority="0" lazysusan_space="0.0" lazysusan_twist="0.2" lazysusan_spin="0.1" lazysusan_x="0.6" lazysusan_y="0.2" splits="0.15" splits_fx_priority="0" splits_x="0.0" splits_y="0.0" coefs="-0.11431002992743683 -0.052510994510898655 0.052510994510898655 -0.11431002992743683 -0.6199572469398842 -0.08916195014620332" post="0.8009283293833139 -0.03156061808363604 -0.0929790547972954 0.8603958798773698 -0.13285320915361165 0.0" chaos="1.0 1.0"/>
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</flame>

 

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