Flames

Spiralling into infinity

Spiralling into infinity jwfs russell

This is my take on Russell Day’s excellent flame, I wanted to make it more 3D and bring out the shininess. I did this by using blur3d as a starting variation. Then tweaking it’s plane and parameters to get the result you see now.

 

<flame name="disc3dinversion02202018" smooth_gradient="0" version="JWildfire V3.30 (21.12.2017)" size="800 600" center="0.71 -2.45" scale="224.5670007381534" rotate="31.0" filter="0.2" filter_type="GLOBAL_SMOOTHING" filter_kernel="GAUSSIAN" filter_indicator="0" filter_sharpness="4.0" filter_low_density="0.025" oversample="2" post_noise_filter="0" post_noise_filter_threshold="0.35" quality="2000.0" background_type="SINGLE_COLOR" background="0.0 0.0 0.0" bg_transparency="0" brightness="25.0" saturation="1.2" gamma="1.91" gamma_threshold="0.01" vibrancy="0.9" contrast="1.0" white_level="188.0" temporal_samples="1.0" cam_zoom="0.51" cam_pitch="0.0" cam_yaw="0.6283185307179586" cam_persp="0.0" cam_xfocus="0.0" cam_yfocus="0.0" cam_zfocus="0.0" cam_pos_x="0.48" cam_pos_y="-2.8358" cam_pos_z="0.0" cam_zpos="0.0" cam_dof="0.0" cam_dof_area="0.5" cam_dof_exponent="2.0" low_density_brightness="7.38" balancing_red="1.0" balancing_green="1.0" balancing_blue="1.0" cam_dof_shape="BUBBLE" cam_dof_scale="1.0" cam_dof_rotate="0.0" cam_dof_fade="1.0" resolution_profile="1920x1080" quality_profile="Very high quality" antialias_amount="0.55" antialias_radius="0.36" post_symmetry_type="POINT" post_symmetry_order="3" post_symmetry_centre_x="0.0" post_symmetry_centre_y="0.0" post_symmetry_distance="1.25" post_symmetry_rotation="6.0" frame="1" frame_count="300" fps="30" post_blur_radius="0" post_blur_fade="0.95" post_blur_falloff="2.0" zbuffer_scale="1.0" mixer_mode="OFF">
  <xform weight="0.1" color="0.0" symmetry="-0.8" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.2" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" opacity="0.0" blur3D="0.796" blur3D_fx_priority="0" coefs="0.681726702799196 -0.11501601536844022 -0.6524199330261212 -1.10168582400558 -0.8402205540832105 0.30498675326777425" post="-0.9999902297022539 -0.00442046378036129 0.00442046378036129 -0.9999902297022539 0.1944651991954039 0.45161891247054226" chaos="1.0 1.0"/>
  <xform weight="5.0" color="1.0" symmetry="0.8" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" inversion="1.524" inversion_fx_priority="0" inversion_scale="1.0" inversion_rotation="0.0" inversion_shape="0" inversion_imode="-1" inversion_hide_uninverted="0" inversion_a="1.0" inversion_b="1.0" inversion_c="0.0" inversion_d="0.0" inversion_e="0.0" inversion_f="0.0" inversion_ring_mode="0" inversion_ring_scale="1.0" inversion_pnorm_point="2.0" inversion_pnorm_shape="2.0" inversion_pnorm_pmod="1.0" inversion_pnorm_smod="1.0" inversion_draw_shape="0.0" inversion_shape_thickness="0.0" inversion_passthrough="0.0" inversion_guides_enabled="1" inversion_color_measure="0" inversion_color_gradient="1" inversion_color_low_threshold="0.0" inversion_color_high_threshold="1.0" lazysusan="0.045" lazysusan_fx_priority="0" lazysusan_space="0.0" lazysusan_twist="0.2" lazysusan_spin="0.1" lazysusan_x="0.6" lazysusan_y="0.2" splits="0.15" splits_fx_priority="0" splits_x="0.0" splits_y="0.0" coefs="-0.11431002992743683 -0.052510994510898655 0.052510994510898655 -0.11431002992743683 -0.6199572469398842 -0.08916195014620332" post="0.8009283293833139 -0.03156061808363604 -0.0929790547972954 0.8603958798773698 -0.13285320915361165 0.0" chaos="1.0 1.0"/>
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</flame>

 

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