Tweak Game 6 Flame Pack compilation

A compilation of all the flames used in the Tweak Game 6. Please click title if you like one to see who created it, and if you re-use or tweak, mention their name, it’s only right. 🙂

 

Tweak Game V – Flame Pack

TGV 10

Another very interesting group of images from the latest flame game, I post something I find in my collection, then people can add one variation or change one variation, those are the rules, and it’s amazing to see what comes out of that.…

Tweak Game IV – Flame Pack

TG4 7

This one, has only two variations, welcome to Tweak Flame Game IV

The rules are simple, you’re allowed to ADD or SWAP (but not both) ONE variation only. You can of course drag, resize, rotate the triangles (affine) and change colours, but one variation change only.…

Tweak Game IV – Entry Two

v2

Usual thing, can only alter or add one variation. I altered the Julian to a Julian3Dx to give me more things to play with. Changed the affines position, and altered the weights a bit to give a more metallic look.

<flame name="Tweak Flame Game IV - Mbourne v2" smooth_gradient="0" version="JWildfire V3.31 (30.03.2018)" size="1000 1000" center="0.0 0.0" scale="215.8514539747819" rotate="0.0" filter="0.75" filter_type="ADAPTIVE" filter_kernel="MITCHELL_SINEPOW" filter_indicator="0" filter_sharpness="4.0" filter_low_density="0.025" oversample="2" post_noise_filter="0" post_noise_filter_threshold="0.35" quality="1000.0" background_type="GRADIENT_2X2_C" background_ul="0.0 0.0 0.0" background_ur="0.0 0.0 0.0" background_ll="0.0 0.0 0.0" background_lr="0.0 0.0 0.0" background_cc="0.0 0.0 0.0" bg_transparency="0" brightness="24.0" saturation="1.2" gamma="3.61" gamma_threshold="0.01" vibrancy="1.0" contrast="1.0" white_level="116.0" temporal_samples="1.0" cam_zoom="0.459" cam_pitch="-0.2792526803190927" cam_yaw="0.0" cam_persp="0.0" cam_xfocus="0.0" cam_yfocus="0.0" cam_zfocus="0.0" cam_pos_x="-0.026" cam_pos_y="-0.08" cam_pos_z="0.0" cam_zpos="0.0" cam_dof="0.0" cam_dof_area="0.5" cam_dof_exponent="2.0" low_density_brightness="1.8" balancing_red="1.0" balancing_green="1.0" balancing_blue="1.0" cam_dof_shape="BUBBLE" cam_dof_scale="1.0" cam_dof_rotate="0.0" cam_dof_fade="1.0" resolution_profile="1000x1000" antialias_amount="0.25" antialias_radius="0.5" post_symmetry_type="POINT" post_symmetry_order="6" post_symmetry_centre_x="0.0" post_symmetry_centre_y="0.0" post_symmetry_distance="1.25" post_symmetry_rotation="6.0" frame="1" frame_count="300" fps="30" post_blur_radius="0" post_blur_fade="0.95" post_blur_falloff="2.0" zbuffer_scale="1.0" mixer_mode="OFF">
  <xform weight="2.0" color="0.344968418742157" symmetry="0.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.03" mod_hue_speed="0.2" synth="1.0" synth_fx_priority="0" synth_a="-1.0" synth_mode="6" synth_power="3.3" synth_mix="1.2" synth_smooth="1" synth_b="0.0" synth_b_type="0" synth_b_skew="1.8" synth_b_frq="1.0" synth_b_phs="0.0" synth_b_layer="0" synth_c="0.0" synth_c_type="3" synth_c_skew="1.0" synth_c_frq="1.0" synth_c_phs="1.0" synth_c_layer="0" synth_d="0.0" synth_d_type="0" synth_d_skew="0.0" synth_d_frq="1.0" synth_d_phs="0.0" synth_d_layer="0" synth_e="0.0" synth_e_type="0" synth_e_skew="0.0" synth_e_frq="1.0" synth_e_phs="0.0" synth_e_layer="0" synth_f="0.0" synth_f_type="0" synth_f_skew="0.0" synth_f_frq="1.0" synth_f_phs="0.0" synth_f_layer="0" coefs="0.9661869079160789 0.25835854082465937 -0.4472751932269562 0.8192517338254037 -0.4392252766453027 0.8995333631624225" post="0.97719573 0.21234052 -0.21234052 0.97719573 0.0 0.0" zxCoefs="0.9999559100086554 0.009390316222754958 -0.009390316222754958 0.9999559100086554 2.796986563220331 -0.18974531961544916" chaos="1.0 1.0"/>
  <xform weight="0.5" color="0.09" symmetry="0.6" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" julian3Dx="1.0" julian3Dx_fx_priority="0" julian3Dx_power="3" julian3Dx_dist="1.0" julian3Dx_a="1.0" julian3Dx_b="0.0" julian3Dx_c="0.0" julian3Dx_d="1.0" julian3Dx_e="0.0" julian3Dx_f="0.0" coefs="0.4857406262538425 0.4372363587111437 -0.7007615723271768 0.41546723595623425 0.32326980165233016 -0.5340979425355596" post="1.05379705 0.57464433 -0.57464433 1.05379705 0.0 0.0" zxCoefs="-0.9757272170750166 -0.21898949257679667 0.11130791564268952 0.9265339860636038 0.7308708607409908 -0.4146286613819081" chaos="1.0 1.0"/>
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</flame>

 

Tweak Game III – The Flamepack

tweak3collage

Some great entries here, if you load the flame pack, the first flame was the one to be tweaked. Could only change one variation, but free to change affine and colouring etc. Loving these tweak games, it’s amazing what can be brought out of one flame.…