Tweak Game 6 BH Diagonal Pattern

Tweak Game 6 BH Diagonal Pattern 1
How to use

Click the copy to clipboard button at the top right of the code below (looks like two squares overlaid), then go to JWildfire, and click the From Clipboard button. The flame will now be ready to play with. Remember to always link to any flame you tweak if you post your images online.

My 2nd submission for Tweak Game 6

<flame name="Sploptic  Tweak Game by Michael Bourne" smooth_gradient="0" version="JWildfire V3.50 (28.07.2018)" size="1600 900" center="0.0 0.0" scale="619.5121951219511" rotate="0.0" filter="0.75" filter_type="GLOBAL_SHARPENING" filter_kernel="MITCHELL_SMOOTH" filter_indicator="0" filter_sharpness="4.0" filter_low_density="0.025" oversample="1" post_noise_filter="0" post_noise_filter_threshold="0.35" quality="100.0" background_type="GRADIENT_2X2_C" background_ul="0.0 0.0 0.0" background_ur="0.0 0.0 0.0" background_ll="0.0 0.0 0.0" background_lr="0.0 0.0 0.0" background_cc="0.0 0.0 0.0" bg_transparency="0" brightness="13.8" saturation="1.0" gamma="2.95" gamma_threshold="0.01" vibrancy="1.0" contrast="1.0" white_level="220.0" temporal_samples="1.0" cam_zoom="1.468" cam_pitch="0.0" cam_yaw="0.0" cam_persp="0.0" cam_xfocus="0.0" cam_yfocus="0.0" cam_zfocus="0.0" cam_pos_x="0.0" cam_pos_y="0.0" cam_pos_z="0.0" cam_zpos="0.0" cam_dof="0.0" cam_dof_area="0.5" cam_dof_exponent="2.0" low_density_brightness="-7.6" balancing_red="1.0" balancing_green="1.0" balancing_blue="1.0" cam_dof_shape="BUBBLE" cam_dof_scale="1.0" cam_dof_rotate="0.0" cam_dof_fade="1.0" antialias_amount="0.25" antialias_radius="0.5" post_symmetry_type="NONE" post_symmetry_order="3" post_symmetry_centre_x="0.0" post_symmetry_centre_y="0.0" post_symmetry_distance="1.25" post_symmetry_rotation="6.0" frame="1" frame_count="300" fps="30" post_blur_radius="0" post_blur_fade="0.95" post_blur_falloff="2.0" zbuffer_scale="1.0" mixer_mode="OFF">
  <xform weight="5.0" color="0.07" symmetry="0.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" elliptic="1.0" elliptic_fx_priority="0" coefs="0.0 0.10881937 -0.10881937 0.0 0.0 0.0" post="0.0 1.0 -1.0 0.0 0.0 0.0" chaos="1.0 1.0"/>
  <xform weight="15.0" color="0.82" symmetry="0.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" log_tile2="1.528" log_tile2_fx_priority="0" log_tile2_spreadx="2.0" log_tile2_spready="2.0" log_tile2_spreadz="0.0" dc_cylinder2="1.412" dc_cylinder2_fx_priority="0" dc_cylinder2_offset="5.0" dc_cylinder2_angle="2.0" dc_cylinder2_scale="0.5" dc_cylinder2_x="1.1" dc_cylinder2_y="0.125" dc_cylinder2_blur="1.0" coefs="1.0 0.0 0.0 1.0 0.0 0.0" chaos="1.0 1.0"/>
  <finalxform weight="0.0" color="0.5" symmetry="0.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" julian3Dx="0.7557545992040519" julian3Dx_fx_priority="0" julian3Dx_power="1" julian3Dx_dist="1.0" julian3Dx_a="1.0" julian3Dx_b="0.0" julian3Dx_c="0.0" julian3Dx_d="1.0" julian3Dx_e="0.0" julian3Dx_f="0.0" coefs="1.0 0.0 0.0 1.0 0.0 0.0" chaos="1.0 1.0"/>
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</flame>

 

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