Motion blurs on single image fractals
Give the illusion of movement and more realism on a single flame.
Fractal Flames Community and Resources
Think of tags as like a book index where you find words and which pages they are on, the same principle applies here. Although it's taken a stage further so it might not be the word, but the subject, so for example if you're looking for things to do with fractal gradients for example. A tag may bring back posts with gradient files, as well as posts that discuss gradients, or tutorials about them.
Give the illusion of movement and more realism on a single flame.
blur dc egg params Fractal flame for Jwildfire, use the on screen copy button to copy to clipboard, you can then post inside the software
Nothing too fancy here, I just wanted to see what happened if I combined … Details
Happy Duo Fractal flame ready to post into Jwildfire, please don’t forget to credit the author by linking here
Gaussian Games Fractal flame ready to post into Jwildfire, please don’t forget to credit the author by linking here
Blur Flame Samples to go along with the Blur Variation Information page by Rick Sidwell … Details
Made this one for the Blur Flame Game over on Face Book. Started with Sine Blur then just kept experimenting till I got something I liked. Would love to see what others can do with it!
This blur experimentation is going well, the main reason I like Blur is the 3d effect it often gives, and especially Blur3D, which gives a kind of 3D glowing light effect. Here I tried adding twin sphericals as I’ve been playing with also lately and some others. Good fun to play with.
Just a bit more fun with the flame game, based on Rick Sidwell’s excellent guide to Blur . This time I remembered I’d used gaussian blur as part of the Cosmic Scripts so I ran a few of those to get some ideas, then ended up tweaking and making the last final a glynnsim1. Here’s the flame.
Here’s an example for our Blur flame game, based on Rick Sidwell’s excellent Blur page. This time I added two finals of a sphericalN (this is my latest thing), then added two glynnsim1 finals so that it would shrink to the middle more
So I added some blur and a fisheye to bend out the blur (make it shiny looking). Had the nice effect of adding peripheral light to the surroundings.