julian

Name: julian
Type: 2D

Name: eJulia
Type: 2D
Author: Michael Faber

Name: julia
Type: 2D

Name: juliac
Type: 2D
Author: David Young (Sc0t0ma)

Name: julia3D
Type: 3D
Author: Joel Faber

Name: julia3Dq
Type: 3D
Author: Peter Sdobnov (Zueuk)

Name: julia3Dz
Type: 3D

Name: julian2
Type: 2D
Author: Georg Kiehne (xyrus02)

Name: julian3Dx
Type: 3D
Author: Georg Kiehne (xyrus02)

Name: juliascope
Type: 2D

Name: juliaq
Type: 2D
Author: Peter Sdobnov (Zueuk)

Name: phoenix_julia
Type: 2D
Author: Chris Johns (TyrantWave)

Description

The julian variation (sometimes written juliaN to emphasize its relation with Julia sets, see below) is a popular one for flames, and the basis for many other variations.…

Buriti Scripts Download

Buriti

Su Drzewicka commented that these look like the scales of a rare Brazilian snake, so the name was born!

There’s some question about the origin of the original combination flame/script etc.

I based all of these on a flame I’d made way back when, it wasn’t done from a script, but I can’t remember if it was a tweak or whatever.…

Spirit Flower

New Random Game on the group, this time it’s using the Ghost Randoms (random batch then select Ghosts). Tweaked this from one of the outputs, ended up with a few variations, I like this one the best.

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  <xform weight="2.403403070297851" color="0.517125808712031" symmetry="0.8480863712806036" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" spherical="-0.38260199" spherical_fx_priority="0" butterfly3D="0.21890418" butterfly3D_fx_priority="0" coefs="-14.748958612304984 -1.8062264955316086E-15 1.8062264955316086E-15 -14.748958612304984 -5.273361426317985 4.752405064092907" chaos="1.0 1.0"/>
  <xform weight="2.1755069335054706" color="0.9256457151184381" symmetry="0.8312326225807327" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" linear="0.08761896160586198" linear_fx_priority="0" radial_blur="0.03712470984161999" radial_blur_fx_priority="0" radial_blur_angle="0.05043442419561874" lsystem3D_js="0.57298532" lsystem3D_js_fx_priority="-1" lsystem3D_js_presetId="1" lsystem3D_js_scale_x="2.0" lsystem3D_js_scale_y="2.0" lsystem3D_js_scale_z="1.0" lsystem3D_js_offset_x="0.0" lsystem3D_js_offset_y="0.0" lsystem3D_js_offset_z="0.0" lsystem3D_js_subdiv_level="0" lsystem3D_js_subdiv_smooth_passes="12" lsystem3D_js_subdiv_smooth_lambda="0.42" lsystem3D_js_subdiv_smooth_mu="-0.45" lsystem3D_js_blend_colormap="1" lsystem3D_js_displ_amount="0.1" lsystem3D_js_blend_displ_map="1" lsystem3D_js_receive_only_shadows="0" lsystem3D_js_grammar="0A23202020202048696C626572742043757276652033440A726563757273696F6E20320A616E676C652039300A746869636B6E6573732034300A6D696E5F746869636B6E65737320310A736861706520300A6178696F6D20582020200A72756C652058203D205E3C58465E3C5846582D465E3E3E58465826462B3E3E5846582D463E582D3E0A23" coefs="-3.3716880434313174 -4.129126970111565E-16 1.3385617214780915E-17 -0.10930185931241974 -4.282511416962189 -0.3361461697819459" chaos="1.0 1.0"/>
  <finalxform weight="0.2" color="0.5" symmetry="0.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" julia3D="1.0" julia3D_fx_priority="0" julia3D_power="3" coefs="1.0 0.0 0.0 1.0 0.0 0.0" chaos="1.0 1.0"/>
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</flame>

 

Autumnal

Just a quickie, this is an entry for a new game based on the Linear randoms,  (where you create a random batch of flames).

Sort of familiar with Linear from the Nature Scripts, but always good fun to play around with.…

Redefined Scripts

I was experimenting with new ways to show off the parplot variation (my favourite) and got hooked on it again. Also again, ended up creating scripts to try out different settings randomly. Although they’re very simple scripts, they can produce some amazing images.…