Flames

Psychedelic Starfish II

Psychedelic Starfish II Feathery

Another entry for the flame game, Psychedelic Starfish II is a fractal flame based on using crop and linear splits. Adding a Julia and twisting things around on the z plane.

<flame name="Psychedelic Starfish II - Michael Bourne 2018" smooth_gradient="0" version="JWildfire V3.31 (30.03.2018)" size="1000 1000" center="0.22 0.0" scale="183.74764266176038" rotate="-13.8" filter="0.5" filter_type="GLOBAL_SMOOTHING" filter_kernel="GAUSSIAN" filter_indicator="0" filter_sharpness="4.0" filter_low_density="0.025" oversample="2" post_noise_filter="0" post_noise_filter_threshold="0.35" quality="10.0" background_type="GRADIENT_2X2" background_ul="0.0 0.0 0.2" background_ur="0.0 0.0 0.2" background_ll="0.0 0.2 0.2" background_lr="0.0 0.2 0.2" bg_transparency="0" brightness="25.0" saturation="1.2" gamma="1.8" gamma_threshold="2.0E-4" vibrancy="1.0" contrast="2.09" white_level="124.0" temporal_samples="1.0" cam_zoom="0.96" cam_pitch="0.09075712110370514" cam_yaw="-0.25830872929516074" cam_persp="-0.0" cam_xfocus="0.0" cam_yfocus="0.0" cam_zfocus="0.0" cam_pos_x="0.0" cam_pos_y="0.0" cam_pos_z="0.0" cam_zpos="0.0" cam_dof="0.1" cam_dof_area="0.5" cam_dof_exponent="2.0" low_density_brightness="-5.41" balancing_red="1.0" balancing_green="1.0" balancing_blue="1.0" cam_dof_shape="BUBBLE" cam_dof_scale="1.0" cam_dof_rotate="0.0" cam_dof_fade="1.0" resolution_profile="1000x1000" antialias_amount="0.0" antialias_radius="0.0" post_symmetry_type="NONE" post_symmetry_order="6" post_symmetry_centre_x="0.0" post_symmetry_centre_y="0.0" post_symmetry_distance="1.32" post_symmetry_rotation="0.0" frame="1" frame_count="300" fps="30" post_blur_radius="0" post_blur_fade="0.95" post_blur_falloff="2.0" zbuffer_scale="1.0" mixer_mode="OFF">
  <xform weight="4.0" color="0.568912089487272" symmetry="0.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" parplot2d_wf="1.0" parplot2d_wf_fx_priority="0" parplot2d_wf_preset_id="40" parplot2d_wf_umin="-3.1415927" parplot2d_wf_umax="3.1415927" parplot2d_wf_vmin="-3.1415927" parplot2d_wf_vmax="3.1415927" parplot2d_wf_direct_color="1" parplot2d_wf_color_mode="2" parplot2d_wf_blend_colormap="1" parplot2d_wf_displ_amount="0.1" parplot2d_wf_blend_displ_map="1" parplot2d_wf_solid="1" parplot2d_wf_param_a="1.0" parplot2d_wf_param_b="1.0" parplot2d_wf_param_c="1.0" parplot2d_wf_param_d="1.0" parplot2d_wf_param_e="1.0" parplot2d_wf_param_f="1.0" parplot2d_wf_xformula="752A636F7328762A706172616D5F61292D752A706172616D5F62" parplot2d_wf_yformula="762A636F7328752A706172616D5F63292D762A706172616D5F64" parplot2d_wf_zformula="752A762A73696E28752A706172616D5F65292A73696E28762A706172616D5F66292D752F76" parplot2d_wf_colormap_filename="" parplot2d_wf_displ_map_filename="" coefs="0.0 0.10881937190615587 -0.10881937190615587 0.0 0.0 0.0" post="0.0 1.0 -1.0 0.0 0.0 0.0" chaos="1.0 1.0"/>
  <xform weight="15.0" color="0.42403814423275" symmetry="0.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" opacity="0.0" linear3D="1.068" linear3D_fx_priority="0" splits="0.38" splits_fx_priority="0" splits_x="1.0" splits_y="-0.901" coefs="0.8065098558389739 0.0 0.0 0.8065098558389739 0.0 0.0" post="0.0 -1.0 1.0 0.0 0.0 0.0" chaos="1.0 1.0"/>
  <finalxform weight="0.0" color="0.5" symmetry="0.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" opacity="0.0" julian3Dx="1.0" julian3Dx_fx_priority="0" julian3Dx_power="5" julian3Dx_dist="1.0" julian3Dx_a="1.0" julian3Dx_b="0.0" julian3Dx_c="0.0" julian3Dx_d="3.0" julian3Dx_e="0.0" julian3Dx_f="0.0" bSwirl="0.14" bSwirl_fx_priority="0" bSwirl_in="0.04" bSwirl_out="0.064" gaussian_blur="0.008" gaussian_blur_fx_priority="0" coefs="0.5882212310162359 -0.7435595497088511 0.7435595497088511 0.5882212310162359 0.0 0.0" chaos="1.0 1.0"/>
  <finalxform weight="0.0" color="0.0" symmetry="1.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" crop3D="0.728" crop3D_fx_priority="0" crop3D_left="-2.8" crop3D_right="4.3" crop3D_top="-5.0" crop3D_bottom="2.5" crop3D_floor="1.0" crop3D_ceiling="1.0" crop3D_scatter_area="0.0" crop3D_zero="0" coefs="0.5515713442178706 0.0 0.0 0.5515713442178706 -0.14055208860403656 0.1475796930342385" chaos="1.0 1.0"/>
  <finalxform weight="0.0" color="0.0" symmetry="1.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" hypertile3D2="0.956" hypertile3D2_fx_priority="0" hypertile3D2_p="3" hypertile3D2_q="7" coefs="-0.8777498475202107 -0.4000745021808482 0.4000745021808482 -0.8777498475202107 -1.4476865126215777 -0.2670489683476697" yzCoefs="1.0 0.0 0.0 1.0 0.09838646202282564 -0.07730364873222018" chaos="1.0 1.0"/>
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</flame>

 

4 thoughts on “Psychedelic Starfish II

  1. Thank you Artissimo and Michael, it does look floral you’re right.

    Artissimo, I will add a gradient pack on the site soon, used in the old Fractint days, they work well on these kinds of flames.

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