Light and Dark Tweak

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Well I tweaked, took the layers away and just focused on one of them. Hope you like it.

<flame name="Light and Dark - Tweak By MBourne original - Firefysh" smooth_gradient="0" version="JWildfire V3.50 (28.07.2018)" size="1024 768" center="0.0 0.0" scale="110.56985141556255" rotate="0.0" filter="0.75" filter_type="GLOBAL_SHARPENING" filter_kernel="MITCHELL_SMOOTH" filter_indicator="0" filter_sharpness="4.0" filter_low_density="0.025" oversample="1" post_noise_filter="0" post_noise_filter_threshold="0.35" quality="100.0" background_type="GRADIENT_2X2_C" background_ul="0.0 0.0 0.0" background_ur="0.0 0.0 0.0" background_ll="0.0 0.0 0.0" background_lr="0.0 0.0 0.0" background_cc="0.0 0.0 0.0" bg_transparency="0" brightness="4.0" saturation="1.0" gamma="4.0" gamma_threshold="0.01" vibrancy="1.0" contrast="1.0" white_level="173.0" temporal_samples="1.0" cam_zoom="2.195" cam_pitch="0.0" cam_yaw="0.0" cam_persp="0.0" cam_xfocus="0.0" cam_yfocus="0.0" cam_zfocus="0.0" cam_pos_x="0.0" cam_pos_y="0.0" cam_pos_z="0.0" cam_zpos="0.0" cam_dof="0.0" cam_dof_area="0.5" cam_dof_exponent="2.0" low_density_brightness="0.24" balancing_red="1.0" balancing_green="1.0" balancing_blue="1.0" cam_dof_shape="BUBBLE" cam_dof_scale="1.0" cam_dof_rotate="0.0" cam_dof_fade="1.0" resolution_profile="1024x768" antialias_amount="0.25" antialias_radius="0.5" post_symmetry_type="NONE" post_symmetry_order="3" post_symmetry_centre_x="0.0" post_symmetry_centre_y="0.0" post_symmetry_distance="-0.098" post_symmetry_rotation="6.0" frame="1" frame_count="300" fps="30" post_blur_radius="0" post_blur_fade="0.95" post_blur_falloff="2.0" zbuffer_scale="1.0" mixer_mode="OFF">
  <xform weight="1.0" color="0.0" symmetry="0.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" julian3Dx="1.0" julian3Dx_fx_priority="0" julian3Dx_power="-8" julian3Dx_dist="-2.84" julian3Dx_a="1.0" julian3Dx_b="0.0" julian3Dx_c="0.0" julian3Dx_d="0.0" julian3Dx_e="0.0" julian3Dx_f="2.0" bTransform="0.088" bTransform_fx_priority="0" bTransform_rotate="2.0" bTransform_power="2" bTransform_move="0.0" bTransform_split="0.0" coefs="1.3400956406250004 -6.564575347370915E-16 6.564575347370915E-16 1.3400956406250004 0.5 0.0" chaos="1.0 1.0"/>
  <xform weight="0.5" color="0.0" symmetry="0.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" glynnSim1="1.0" glynnSim1_fx_priority="0" glynnSim1_radius="1.3880000000000001" glynnSim1_radius1="0.0" glynnSim1_phi1="110.0" glynnSim1_thickness="0.1" glynnSim1_pow="1.5" glynnSim1_contrast="0.5" coefs="-2.3855274420362963E-16 -1.298620654650355 1.298620654650355 -2.3855274420362963E-16 0.0 0.0" chaos="1.0 1.0"/>
  <finalxform weight="0.2" color="0.5" symmetry="0.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" spherical="1.0" spherical_fx_priority="0" coefs="0.6939238471319318 -5.09886970945283E-16 5.09886970945283E-16 0.6939238471319318 0.0 0.0" chaos="1.0 1.0"/>
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</flame>

 

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