This video provides a tutorial on using the lighting features in JWildfire to render 3D flames and solids. The tutorial covers how to control the direction, intensity, and color of lights in JWildfire, which uses a single type of light known as directional light. This type of light illuminates surfaces uniformly, does not inherently cast shadows, and simulates sunlight or moonlight.
The tutorial emphasizes understanding how light direction affects shading and gives objects a three-dimensional appearance. For practical demonstration, the tutorial uses a sphere and a cube, showing how different faces and points react to light direction.
The video also explains how to use JWildfire’s controls to adjust light settings, including altitude and azimuth, to change light direction. It covers adding multiple lights to eliminate dark spots and creating more realistic and detailed renders. The tutorial briefly mentions shadow settings, though it doesn’t delve into shadow calculation, focusing instead on light manipulation.
Lastly, the video touches on the use of colored lights to enhance artistic effects, demonstrating how to set light colors and adjust their positions to achieve desired illumination effects. The tutorial concludes by encouraging viewers to experiment with the settings to develop a better feel for the software’s capabilities.
Resources for this video are available at https://github.com/sidwellr/VideoResources/blob/master/JWF_Light_Settings/README.md