Texture Mapping In JWildfire – More exercises

Tutorial by Jesus Sosa

Download the folders to go with this tutorial here, and extract them onto your computer.

This little tutorial will let you know how to put a raster image to a 3D object as a texture in JavaWildfire You can use this technique with any variation that build a 3D object, by example a obj_mesh_primitive_wf, obj_mesh_wf ,lsystem3D, knots3D, seashell3D, parplot2D_wf, yplot2d_wf, yplot3d_wf, dla3d_wf, sattractor3D, square3D, sphirograph3D, supershape3D, terrain3D. But, also you can use it in many other 2D variations as a way to color fractals with a texture map, you may try variations like brownian_js, circleblur, chrisantemum, pdj, svenssons_js, clifford_js, sunflower, crown_js, lace_js, macmillan, maurer_rose, maurer_lines, nsudoku, gpattern, hadamard_js, recurrenceplot, rhodonea and more.

Exercise 2

Now we are going to try with another variation, “obj_mesh_wf”, Start with the flame generated in exercise 1 and replace T1_Var1 from obj_primitive_wf to obj_mesh_wf, and look for obj_filename the file “icosahedron.obj” in the mesh directory you downloaded, change the texture file to 1006.jpg and scale_x,scale_y equal to 0.1. Render in 3D mode.

Exercise 3

Start with the flame generated in exercise 1 and replace T1_Var1 from obj_primitive_wf to seashell3D, change the texture file , scale_x, and scale_y. Render in 3D mode

Exercise 4

Start with the flame generated in exercise 1 and replace T1_Var1 from obj_primitive_wf to parplot2d, change the texture file , scale_x, and scale_y. Render in 3D mode

Exercise 1 Tutorial Click Here

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