How to add a reflection map to a 3D flame fractal.

Time Needed : 20 minutes

This is a very quick guide to how to map an image to a 3D flame fractal. I’ve created the tutorial to go along with the new Weird Sphere Scripts . If you add a reflection map, then make the background the same image as the reflection map, you get the illusion that the object is reflecting the background.

  1. Step 1

    Choose the 3D rendering tab.

    Step 1 Choose 3d Rendering

  2. Step 2

    Altering light settings and adding the reflection image.

    As you can see first we click Material Settings, then drag the Diffuse and Ambient settings down low, otherwise the object will be rendered too brightly. Drag them to about 0.1 or probably lower.

    Then click Select Image, this is the image that will be applied to your 3d object for reflection.

    Step 2 Choose image

  3. Step 3

    Adding the same image for the background.

    Step 3 Choose background

  4. Step 4

    The finished result.

    Step 4 - Finished

    Play around with all settings, including those in the Anti Aliasing tab to get the best results. This hopefully gives you a start on how to do these kind of images.

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4 thoughts on “How to add a reflection map to a 3D flame fractal.”

  1. Hi, Thoth.
    I have a problem.
    The 3D Rendering tab brings up the various headings. However, when I click on Material Settings, or any other of the headings, the slides remain pale and unmoveable. Any help would be gratefully accepted.
    Thanks, Graham.

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