Shapes
Variations that ignore the input and generate specific shapes. Often called “blurs” because they create a blur effect when used on the same transform with other variations.
Fractal Flames Community and Resources
Variations that ignore the input and generate specific shapes. Often called “blurs” because they create a blur effect when used on the same transform with other variations.
Blur Flame Samples to go along with the Blur Variation Information page by Rick Sidwell
Made this one for the Blur Flame Game over on Face Book. Started with Sine Blur then just kept experimenting till I got something I liked. Would love to see what others can do with it!
The blur variation generates a filled-in circle. Unlike most variations, which transform the plane by mapping input points to output points, blur completely ignores the input. The variations blur_circle, circleblur, and sineblur also generate filled-in circles. They differ in how the density is distributed across the disk. Blur has high density in the center, gradually decreasing towards the edge.