The Weird Sphere_07_19 2018 RK base flame

A The Weird Sphere RK 2018

Flame game – A fun combination to play with. The magic happens on transform 2. Try and leave the main transforms in place. (T1 Obj Mesh id0, T2 Sphere_NJA (extended spikes) T3 Primitives id6 (Donut shape). Tweak by adding any variation that is 2d or 3d to T2 variation 3 or 4, but leave sphere_nja in place. Basically you will be changing the shape of the extended spikes. This is going to blow you mind! Have fun

Glynnsim 1 render 6 post Onion2

GlynnSim1 render 6 solid

  <flame smooth_gradient=”0″ version=”JWildfire V3.31 (30.03.2018)” size=”800 600″ center=”0.2526 0.7672″ scale=”201.8230106857558″ rotate=”0.0″ filter=”0.5″ filter_type=”GLOBAL_SMOOTHING” filter_kernel=”GAUSSIAN” filter_indicator=”0″ filter_sharpness=”4.0″ filter_low_density=”0.025″ oversample=”2″ post_noise_filter=”0″ post_noise_filter_threshold=”0.35″ quality=”1000.0″ background_type=”GRADIENT_2X2_C” background_ul=”0.6 1.0 1.0″ background_ur=”0.6 1.0 1.0″ background_ll=”0.0 0.6 0.6″ background_lr=”0.0 0.6 0.6″ background_cc=”0.0 0.0 0.0″ bg_transparency=”0″ brightness=”4.0″ saturation=”1.0″ gamma=”4.0″ gamma_threshold=”0.01″ vibrancy=”1.0″ contrast=”1.0″ white_level=”220.0″ temporal_samples=”1.0″ cam_zoom=”2.185″ cam_pitch=”0.6108652381980153″ cam_yaw=”0.0″ cam_persp=”0.0″ cam_xfocus=”0.0″ cam_yfocus=”0.0″ …

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Glynnsim 1 render 5 solid

GlynnSim1 render 5 solid

  <flame smooth_gradient=”0″ version=”JWildfire V3.31 (30.03.2018)” size=”800 600″ center=”0.3526 1.1962″ scale=”127.02147525676938″ rotate=”0.0″ filter=”0.5″ filter_type=”GLOBAL_SMOOTHING” filter_kernel=”GAUSSIAN” filter_indicator=”0″ filter_sharpness=”4.0″ filter_low_density=”0.025″ oversample=”2″ post_noise_filter=”0″ post_noise_filter_threshold=”0.35″ quality=”400.0″ background_type=”GRADIENT_2X2_C” background_ul=”0.6 1.0 1.0″ background_ur=”0.6 1.0 1.0″ background_ll=”0.0 0.6 0.6″ background_lr=”0.0 0.6 0.6″ background_cc=”0.0 0.0 0.0″ bg_transparency=”0″ brightness=”4.0″ saturation=”1.0″ gamma=”4.0″ gamma_threshold=”0.01″ vibrancy=”1.0″ contrast=”1.0″ white_level=”220.0″ temporal_samples=”1.0″ cam_zoom=”2.185″ cam_pitch=”0.6108652381980153″ cam_yaw=”0.0″ cam_persp=”0.0″ cam_xfocus=”0.0″ cam_yfocus=”0.0″ …

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Glynnsim 1 Solid render 4

GlynnSim1 render 4 solid

<flame smooth_gradient=”0″ version=”JWildfire V3.31 (30.03.2018)” size=”800 600″ center=”0.5026 1.2962″ scale=”127.02147525676938″ rotate=”0.0″ filter=”0.5″ filter_type=”GLOBAL_SMOOTHING” filter_kernel=”GAUSSIAN” filter_indicator=”0″ filter_sharpness=”4.0″ filter_low_density=”0.025″ oversample=”2″ post_noise_filter=”0″ post_noise_filter_threshold=”0.35″ quality=”400.0″ background_type=”GRADIENT_2X2_C” background_ul=”0.6 1.0 1.0″ background_ur=”0.6 1.0 1.0″ background_ll=”0.0 0.6 0.6″ background_lr=”0.0 0.6 0.6″ background_cc=”0.0 0.0 0.0″ bg_transparency=”0″ brightness=”4.0″ saturation=”1.0″ gamma=”4.0″ gamma_threshold=”0.01″ vibrancy=”1.0″ contrast=”1.0″ white_level=”220.0″ temporal_samples=”1.0″ cam_zoom=”2.195″ cam_pitch=”0.6108652381980153″ cam_yaw=”0.0″ cam_persp=”0.0″ cam_xfocus=”0.0″ cam_yfocus=”0.0″ cam_zfocus=”0.0″ …

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Black & White Maurer_lines Apollony FB flame game

Maurer lines Apollony custom wf post mirror render 1 1

<flame name=”Blk &amp; Wht Maurer_lines abstract flame game ” smooth_gradient=”0″ version=”JWildfire V3.31 (30.03.2018)” size=”1000 500″ center=”0.0 0.0″ scale=”117.37089201877934″ rotate=”0.0″ filter=”0.75″ filter_type=”GLOBAL_SHARPENING” filter_kernel=”MITCHELL_SMOOTH” filter_indicator=”0″ filter_sharpness=”4.0″ filter_low_density=”0.025″ oversample=”1″ post_noise_filter=”1″ post_noise_filter_threshold=”0.35″ quality=”100.0″ background_type=”SINGLE_COLOR” background=”0.8 0.8 0.8″ bg_transparency=”0″ brightness=”4.0″ saturation=”1.0″ gamma=”4.0″ gamma_threshold=”0.01″ vibrancy=”1.0″ contrast=”1.0″ white_level=”220.0″ temporal_samples=”1.0″ cam_zoom=”1.0″ cam_pitch=”0.0″ cam_yaw=”0.0″ cam_persp=”0.0″ cam_xfocus=”0.0″ cam_yfocus=”0.0″ cam_zfocus=”0.0″ cam_pos_x=”0.0″ cam_pos_y=”0.0″ cam_pos_z=”0.0″ cam_zpos=”0.0″ …

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