Home » tag » glynnSim
glynnSim9

glynnSim

The glynnSim variations are a cross between linear and spherical. Using the unit circle as a dividing line, their output has three parts:

Outside the unit circle is whatever was there before (like linear),
Inside the unit circle is a reflection across the unit circle of what was outside the unit circle (like spherical), and
The points that were inside the unit circle are replaced with a blur: