Glynnsim 1 render 7

GlynnSim1 render 7 solid

<flame smooth_gradient=”0″ version=”JWildfire V3.31 (30.03.2018)” size=”800 600″ center=”0.2526 0.926″ scale=”201.8230106857558″ rotate=”0.0″ filter=”0.5″ filter_type=”GLOBAL_SMOOTHING” filter_kernel=”GAUSSIAN” filter_indicator=”0″ filter_sharpness=”4.0″ filter_low_density=”0.025″ oversample=”2″ post_noise_filter=”0″ post_noise_filter_threshold=”0.35″ quality=”500.0″ background_type=”GRADIENT_2X2_C” background_ul=”0.6 1.0 1.0″ background_ur=”0.6 1.0 1.0″ background_ll=”0.0 0.6 0.6″ background_lr=”0.0 0.6 0.6″ background_cc=”0.0 0.0 0.0″ bg_transparency=”0″ brightness=”4.0″ saturation=”1.0″ gamma=”4.0″ gamma_threshold=”0.01″ vibrancy=”1.0″ contrast=”1.0″ white_level=”220.0″ temporal_samples=”1.0″ cam_zoom=”2.038″ cam_pitch=”0.6108652381980153″ cam_yaw=”0.0″ cam_persp=”0.0″ cam_xfocus=”0.0″ cam_yfocus=”0.0″ cam_zfocus=”0.0″ …

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MB Flame Game2_ Tweak2b Horseshoe_RK

Flame Game 2 Horseshoe MB RKtweak2

<flame name=”Flame Game Tweak 2 – MB” smooth_gradient=”0″ version=”JWildfire V3.31 (30.03.2018)” size=”800 600″ center=”0.0 -3.2384″ scale=”221.67297978596935″ rotate=”0.0″ filter=”0.1″ filter_type=”GLOBAL_SHARPENING” filter_kernel=”MITCHELL” filter_indicator=”0″ filter_sharpness=”4.0″ filter_low_density=”0.025″ oversample=”2″ post_noise_filter=”0″ post_noise_filter_threshold=”0.35″ quality=”500.0″ background_type=”SINGLE_COLOR” background=”0.0 0.0 0.0″ bg_transparency=”0″ brightness=”20.55″ saturation=”1.0″ gamma=”2.68″ gamma_threshold=”0.01″ vibrancy=”0.93″ contrast=”1.0″ white_level=”220.0″ temporal_samples=”1.0″ cam_zoom=”1.536″ cam_pitch=”0.0″ cam_yaw=”0.0″ cam_persp=”0.0″ cam_xfocus=”0.0″ cam_yfocus=”0.0″ cam_zfocus=”0.0″ cam_pos_x=”0.0″ cam_pos_y=”-3.2656″ cam_pos_z=”0.0″ cam_zpos=”0.0″ cam_dof=”0.0″ cam_dof_area=”0.5″ …

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MB Flame Game2 tweak2_RK

Flame Game 2 Horseshoe MB RKtweak

<flame name=”Flame Game Tweak 2 – MB” smooth_gradient=”0″ version=”JWildfire V3.31 (30.03.2018)” size=”800 600″ center=”0.0 -3.2384″ scale=”221.67297978596935″ rotate=”0.0″ filter=”0.1″ filter_type=”GLOBAL_SHARPENING” filter_kernel=”MITCHELL” filter_indicator=”0″ filter_sharpness=”4.0″ filter_low_density=”0.025″ oversample=”2″ post_noise_filter=”0″ post_noise_filter_threshold=”0.35″ quality=”500.0″ background_type=”SINGLE_COLOR” background=”0.0 0.0 0.0″ bg_transparency=”0″ brightness=”20.55″ saturation=”1.0″ gamma=”2.68″ gamma_threshold=”0.01″ vibrancy=”0.93″ contrast=”1.0″ white_level=”220.0″ temporal_samples=”1.0″ cam_zoom=”1.536″ cam_pitch=”0.0″ cam_yaw=”0.0″ cam_persp=”0.0″ cam_xfocus=”0.0″ cam_yfocus=”0.0″ cam_zfocus=”0.0″ cam_pos_x=”0.0″ cam_pos_y=”-3.2656″ cam_pos_z=”0.0″ cam_zpos=”0.0″ cam_dof=”0.0″ cam_dof_area=”0.5″ …

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Blk & White Maurer_Lines post Blocky Loonie3D

Maurer lines Apollony Loonie3d post mirror render 3

Blk & Wht Maurer_Lines post Blocky Loonie3d <flame smooth_gradient=”0″ version=”JWildfire V3.31 (30.03.2018)” size=”800 600″ center=”0.0 0.0″ scale=”127.02702702702702″ rotate=”0.0″ filter=”0.75″ filter_type=”GLOBAL_SHARPENING” filter_kernel=”MITCHELL_SMOOTH” filter_indicator=”0″ filter_sharpness=”4.0″ filter_low_density=”0.025″ oversample=”1″ post_noise_filter=”1″ post_noise_filter_threshold=”0.35″ quality=”500.0″ background_type=”SINGLE_COLOR” background=”0.8 0.8 0.8″ bg_transparency=”0″ brightness=”4.0″ saturation=”1.0″ gamma=”4.0″ gamma_threshold=”0.01″ vibrancy=”1.0″ contrast=”1.0″ white_level=”220.0″ temporal_samples=”1.0″ cam_zoom=”1.0″ cam_pitch=”0.0″ cam_yaw=”0.0″ cam_persp=”0.0″ cam_xfocus=”0.0″ cam_yfocus=”0.0″ cam_zfocus=”0.0″ cam_pos_x=”0.0″ cam_pos_y=”0.0″ cam_pos_z=”0.0″ cam_zpos=”0.0″ cam_dof=”0.0″ …

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