Check Me Out

check me out

For the Checkerboard Flame Game, just something entirely random (ish). Wanted to play with 3D to see how the checks would twist. Ended up with this kind of abstract art thing. Have fun if you play.

<flame name="Check Me Out - M Bourne" smooth_gradient="0" version="JWildfire V3.31 (30.03.2018)" size="1000 1000" center="0.12 -0.1" scale="263.90941941055314" rotate="0.0" filter="0.5" filter_type="GLOBAL_SMOOTHING" filter_kernel="GAUSSIAN" filter_indicator="0" filter_sharpness="4.0" filter_low_density="0.025" oversample="2" post_noise_filter="0" post_noise_filter_threshold="0.35" quality="100.0" background_type="SINGLE_COLOR" background="0.0 0.0 0.0" bg_transparency="0" brightness="58.64" saturation="1.0" gamma="4.2" gamma_threshold="0.01" vibrancy="1.0" contrast="1.0" white_level="220.0" temporal_samples="1.0" cam_zoom="0.692" cam_pitch="0.0" cam_yaw="0.0" cam_persp="0.0" cam_xfocus="0.0" cam_yfocus="0.0" cam_zfocus="0.0" cam_pos_x="0.0" cam_pos_y="0.0" cam_pos_z="0.0" cam_zpos="0.0" cam_dof="0.0" cam_dof_area="0.5" cam_dof_exponent="2.0" low_density_brightness="0.24" balancing_red="1.0" balancing_green="1.0" balancing_blue="1.0" cam_dof_shape="BUBBLE" cam_dof_scale="1.0" cam_dof_rotate="0.0" cam_dof_fade="1.0" resolution_profile="1000x1000" antialias_amount="0.0" antialias_radius="0.0" post_symmetry_type="POINT" post_symmetry_order="3" post_symmetry_centre_x="0.0" post_symmetry_centre_y="0.0" post_symmetry_distance="1.25" post_symmetry_rotation="6.0" frame="1" frame_count="300" fps="30" post_blur_radius="0" post_blur_fade="0.95" post_blur_falloff="2.0" zbuffer_scale="1.0" sld_render_enabled="1" sld_render_ao_enabled="1" sld_render_ao_intensity="0.6" sld_render_ao_search_radius="4.0" sld_render_ao_blur_radius="1.5" sld_render_ao_radius_samples="6" sld_render_ao_azimuth_samples="7" sld_render_ao_falloff="0.5" sld_render_ao_affect_diffuse="0.1" sld_render_shadow_type="OFF" sld_render_shadow_smooth_radius="1.0" sld_render_shadowmap_size="2048" sld_render_shadowmap_bias="0.01" post_bokeh_filter_kernel="SINEPOW15" post_bokeh_intensity="0.005" post_bokeh_brightness="1.0" post_bokeh_size="2.0" post_bokeh_activation="0.2" sld_render_material_count="2" sld_render_material_diffuse0="0.4" sld_render_material_ambient0="0.6" sld_render_material_phong0="0.8" sld_render_material_phong_size0="12.0" sld_render_material_phong_red0="1.0" sld_render_material_phong_green0="1.0" sld_render_material_phong_blue0="1.0" sld_render_material_refl_map_intensity0="0.5" sld_render_material_refl_map_filename0="" sld_render_material_refl_mappping0="BLINN_NEWELL" sld_render_material_light_diif_func0="COSA" sld_render_material_diffuse1="0.1" sld_render_material_ambient1="0.8" sld_render_material_phong1="0.6" sld_render_material_phong_size1="15.0" sld_render_material_phong_red1="1.0" sld_render_material_phong_green1="1.0" sld_render_material_phong_blue1="1.0" sld_render_material_refl_map_intensity1="0.5" sld_render_material_refl_map_filename1="" sld_render_material_refl_mappping1="BLINN_NEWELL" sld_render_material_light_diif_func1="COSA" sld_render_ligtht_count="2" sld_render_light_altitude0="192.1244" sld_render_light_azimuth0="177.202" sld_render_light_intensity0="0.8" sld_render_light_red0="1.0" sld_render_light_green0="1.0" sld_render_light_blue0="1.0" sld_render_light_shadows0="1" sld_render_light_shadow_intensity0="0.8" sld_render_light_altitude1="55.0" sld_render_light_azimuth1="-15.0" sld_render_light_intensity1="0.5" sld_render_light_red1="1.0" sld_render_light_green1="1.0" sld_render_light_blue1="1.0" sld_render_light_shadows1="0" sld_render_light_shadow_intensity1="0.7" mixer_mode="OFF">
  <xform weight="3.64" color="0.849669100100952" symmetry="0.23057354846575062" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" checkerboard_wf="0.636" checkerboard_wf_fx_priority="0" checkerboard_wf_position="0.0" checkerboard_wf_size="2.5" checkerboard_wf_axis="2" checkerboard_wf_checker_size="0.02969327856993833" checkerboard_wf_displ_amount="0.0" checkerboard_wf_checker_color1="0.4403857984366747" checkerboard_wf_checker_color2="0.7999356573196954" checkerboard_wf_side_color="0.43008938852734957" checkerboard_wf_with_sides="1" post_rotate_x="2.196" post_rotate_x_fx_priority="1" post_rotate_y="0.044" post_rotate_y_fx_priority="1" coefs="0.9999839158040553 0.03128048918950901 0.02111000745884088 0.9999839158040553 4.585460627204996E-4 -0.028516530622390845" chaos="1.0"/>
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</flame>

 

Asteria Ring

Asteria Ring

Another one for the optical illusion/checkerboard Flame Game 🙂

<flame name="Asteria Checker - MB" smooth_gradient="0" version="JWildfire V3.31 (30.03.2018)" size="1000 1000" center="0.08 0.04" scale="293.567089667622" rotate="1.0" filter="0.5" filter_type="GLOBAL_SMOOTHING" filter_kernel="GAUSSIAN" filter_indicator="0" filter_sharpness="4.0" filter_low_density="0.025" oversample="2" post_noise_filter="0" post_noise_filter_threshold="0.35" quality="1000.0" background_type="SINGLE_COLOR" background="0.0 0.0 0.0" bg_transparency="0" brightness="22.5" saturation="1.0" gamma="5.0" gamma_threshold="0.378667398415978" vibrancy="1.0" contrast="3.2" white_level="206.0" temporal_samples="1.0" cam_zoom="1.831" cam_pitch="0.0" cam_yaw="0.0" cam_persp="0.0" cam_xfocus="0.0" cam_yfocus="0.0" cam_zfocus="0.0" cam_pos_x="0.0868" cam_pos_y="0.0278" cam_pos_z="0.0" cam_zpos="0.0" cam_dof="0.0" cam_dof_area="0.5" cam_dof_exponent="2.0" low_density_brightness="2.24" balancing_red="1.0" balancing_green="1.0" balancing_blue="1.0" cam_dof_shape="BUBBLE" cam_dof_scale="1.0" cam_dof_rotate="0.0" cam_dof_fade="1.0" resolution_profile="1000x1000" antialias_amount="0.25" antialias_radius="0.5" post_symmetry_type="NONE" post_symmetry_order="12" post_symmetry_centre_x="0.0" post_symmetry_centre_y="0.0" post_symmetry_distance="1.9712" post_symmetry_rotation="6.0" frame="1" frame_count="300" fps="30" post_blur_radius="0" post_blur_fade="0.95" post_blur_falloff="2.0" zbuffer_scale="1.0" mixer_mode="OFF">
  <xform weight="5.0" color="0.0" symmetry="0.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" checkerboard_wf="1.0" checkerboard_wf_fx_priority="0" checkerboard_wf_position="-0.36" checkerboard_wf_size="9.18" checkerboard_wf_axis="0" checkerboard_wf_checker_size="0.0041584" checkerboard_wf_displ_amount="0.0" checkerboard_wf_checker_color1="1.0" checkerboard_wf_checker_color2="0.9" checkerboard_wf_side_color="0.24842548672286696" checkerboard_wf_with_sides="0" coefs="0.0 0.10881937190615587 -0.08423535387050309 0.012906587068212284 0.0 0.01078068774347088" post="0.0 1.0 -1.0 0.0 0.0 0.0" chaos="1.0"/>
  <finalxform weight="0.0" color="0.0" symmetry="0.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" boarders="1.0" boarders_fx_priority="0" coefs="1.0 0.0 0.0 1.0 0.0 0.0" chaos="1.0"/>
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Star Knot

StarKnot

Take a checkerboard_wf, then add some boarders to it, with a lazyjess then finalise it with some waves_wf to get a curved look, once you’re done, add another final Julian to give it more symmetry. The star knot 🙂

<flame name="Star Knot - Checkerboard Game MB" smooth_gradient="0" version="JWildfire V3.31 (30.03.2018)" size="1000 1000" center="1.2 1.16" scale="143.61372165023192" rotate="-0.8" filter="0.5" filter_type="GLOBAL_SMOOTHING" filter_kernel="GAUSSIAN" filter_indicator="0" filter_sharpness="4.0" filter_low_density="0.025" oversample="2" post_noise_filter="0" post_noise_filter_threshold="0.35" quality="1000.0" background_type="SINGLE_COLOR" background="0.0 0.0 0.0" bg_transparency="0" brightness="20.0" saturation="1.0" gamma="4.97" gamma_threshold="0.378667398415978" vibrancy="1.0" contrast="2.09" white_level="213.0" temporal_samples="1.0" cam_zoom="0.482" cam_pitch="0.439822971502571" cam_yaw="0.0" cam_persp="-0.004" cam_xfocus="0.0" cam_yfocus="0.0" cam_zfocus="0.0" cam_pos_x="1.3212" cam_pos_y="1.114" cam_pos_z="0.0" cam_zpos="0.0" cam_dof="0.0" cam_dof_area="0.5" cam_dof_exponent="2.0" low_density_brightness="-1.24" balancing_red="1.0" balancing_green="1.0" balancing_blue="1.0" cam_dof_shape="BUBBLE" cam_dof_scale="1.0" cam_dof_rotate="0.0" cam_dof_fade="1.0" resolution_profile="1000x1000" antialias_amount="0.0" antialias_radius="0.0" post_symmetry_type="NONE" post_symmetry_order="6" post_symmetry_centre_x="0.0" post_symmetry_centre_y="0.0" post_symmetry_distance="1.25" post_symmetry_rotation="6.0" frame="1" frame_count="300" fps="30" post_blur_radius="0" post_blur_fade="0.95" post_blur_falloff="2.0" zbuffer_scale="1.0" mixer_mode="OFF">
  <xform weight="5.0" color="0.0" symmetry="0.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" opacity="0.0" checkerboard_wf="1.0" checkerboard_wf_fx_priority="0" checkerboard_wf_position="-0.36" checkerboard_wf_size="9.18" checkerboard_wf_axis="0" checkerboard_wf_checker_size="0.0141584" checkerboard_wf_displ_amount="0.08" checkerboard_wf_checker_color1="0.05504099073362301" checkerboard_wf_checker_color2="0.5475862141941529" checkerboard_wf_side_color="0.24842548672286696" checkerboard_wf_with_sides="1" coefs="0.0 0.10881937190615587 -0.08423535387050309 0.012906587068212284 0.0 0.01078068774347088" post="0.0 1.0 -1.0 0.0 0.0 0.0" chaos="0.0 1.0"/>
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</flame>

 

Checkering Away

Bendy1

New flame game at the group, based on a really old flame I did. Decided to play with it a bit before I turned in, and of course got carried away. 🙂

Nothing much more else to say really, have fun with it.…