Visit JWildfire Site to download
By Andreas Maschke
After three months of work, I’m glad to release JWildfire V6.00 as another major update.
This time, the animation-features where greatly improved:
- animation playback and -editing in the main editor is much smoother now, in general the editing gives much for “fluid” feeling
- the main editor now supports automatic creation of animation keyframes: you move to a certain frame, change a property, and JWildfire automatically creates a smooth motion curve to interpolate between the values
- you may now create mp4-files directly from within JWildfire (without using any other tools). You may even create batches of mp4-files.
- support for Intel’s OIDN denoiser as a powerful tool to cut down render times and improve image quality (works simular to NVidia’s OptiX, but does not requiere a GPU from NVidia)
But, there are also numerous new non-animation-related improvements, e. g.:
- new “RunRandomScript”-random-flame-generator which executes randomly selected scripts from your script-library to generate random flames
- new dark “JWildfire”-theme (based on Nimbus) which is now the default
- easy revert-to-default-feature for most parameters: just double-click at the label in front of an field to revert the current-value to the default value
- new function (at the “Anti-Aliasing / Filter”-tab) to apply an AI-Post-Denoiser to a single image (e. g. a previously rendered fractal)
- numeric fields now also react to inputs of the mousewheel
- a lot of new variations
Thanks to Brad Stefanov, Jesus Sosa, Rick Sidwell and Whittaker Courtney to their valuable contributions!
For some reason, macOS Catalina may say that the JWildfire.app is “corrupted”. Workaround: you can download the Windows/Linux-distribution and unzip it. Go into the lib-subfolder and launch the j-wildfire.jar. (When you do not know how to do this, search Google for “macos launch jar”). Good luck! (I will try to fix this as soon as I find the time.)
Complete list of changes:
– dramatic improvement of responsiveness to changes in the UI (sliders, number fields, …)
– faster Undo and Randomizers as well
– more “fluid” preview
– automatic creation and updating of keyframes when changing flame-parameters at different frame-numbers, creating
of flame-animations has never been easier
– there are the following functions in the UI to deal with keyframes:
– jump to previous keyframe (takes all keyframes of all motions curves into account and jumps to the closest keyframe)
– jump to next keyframe (same as before, but in the opposite direction)
– delete current keyframe (affects all motion curves which contain a corresponding keyframe)
– duplicate current keyframe (affects all motion curves which contain a corresponding keyframe)
– reset all motion curves/remove all keyframes
– you may now create mp4-files directly from within JWildfire (without using any other tools). This feature is available
in the following places:
– main-editor (just use the “Render image/movie”-button as usual, but choose the extension “.mp4” as output.
In the file-dialog you may select “Supported movie files” in order to display only *.mp4-files.)
– Easy-Movie-Maker (new “MP4”-output-type)
– Batch renderer (after adding a file you need to set the value “Render animation” to 1 for each file you want to render as animation)
so you can render small animations very quickly and without involving any other software
– new option “tina.keep_temp_mp4_frames” in the Preferences to specify if you want to keep the individual frames (and must delete them manually)
– easy revert-to-default-feature for most parameters: just double-click at the label in front of an field to revert the
current-value to the default value. To see if a field supprots this feature, just hover with the mouse of the label.
When the cursor turn into a hand-symbol, the field supports the feature. This function also respects motion-curves and can be undone.
– new “RunRandomScript”-random-flame-generator which executes randomly selected scripts from your script-library to generate random flames.
This makes the scripting-feature more visible to users who not already know much about it, and also creates a lot of beautiful new flames.
The random generator also adds symmetry and weight-fields, accordingly to your selection, on top of the script-generated flames,
but preserves the script-generated-colors (when any).
You can use the options tinaRandGenRunRandomScriptIncludedScripts and tinaRandGenRunRandomScriptExcludedScripts in the Preferences to
include or exclude specific scripts (or both).
– new dark “JWildfire”-theme (based on Nimbus) which is now the default
– support for Intel’s OIDN denoiser as a powerful tool to cut down render times and improve image quality (works simular to NVidia’s OptiX,
but does not requiere a GPU from NVidia)
Please consult the comprehensive documentation inside the software (“Help -> Supported AI-Post-Denoiser -> Intel’s OIDN Denoiser”) for more information.
– new function (at the “Anti-Aliasing / Filter”-tab) to apply an AI-Post-Denoiser to a single image (e. g. a previously rendered fractal).
When using this function, the currently active AI-Post-Denoiser-settings are applied.
– moved the old webspace to a secured site:
– https://jwildfire.overwhale.com is the JWildfire site
– https://jwildfire-forum.overwhale.com is the JWildfire-forum
– (https://mb3d.overwhale.com is the Mandelbulb3D site)
– (https://flamelet.overwhale.com is the Flamelet site)
– https://overwhale.com is my main site
– made it more visible, when a motion curve/key-frame is associated with a certain flame-parameter
– Batch-rendering now also supports AI-Post-Denoiser together with GPU-rendering (FACLRender)
– GPU-rendering in the GPU-render-window also respects the AI-Post-Denoiser from the imported flame
– added a new option to turn the denoiser off in order to be able to see the raw result from the GPU renderer
– changed some default settings in regard to flame-animations
– numeric fields now also react to inputs of the mousewheel
– added function to reset all motion curves
– re-implemented animation-playback in the main editor
– new settings in the Preferences for animation preview in the main editor: tinaRenderAnimPreviewQuality (render quality) and tinaRenderAnimPreviewSize (size of preview)
– new setting in the Preferences for default state of the animation-controls in the main editor: tinaDefaultAnimationControlsEnabled (per default: true)
– renamed the “Misc”-tab into “Randomize”, moved the “Randomize weighting-fields”-button to this tab, added also a hint-panel
– added motion curves for the following flame-parameters: balancingRed/Green/Blue, lowDensityBrightness and foregroundOpacity
– added new property “tinaDefaultFrameCount” to the Preferences, here you can change the default number of frames for a flame-animation,
created in the main editor
– the Quilt-Renderer does ignore the setting of the AI-Post-Denoiser (e.g. OptiX). The current way to denoise such images is to manually denoise the final image
– new variations:
-glitchy1 by Brad Stefanov, Rick Sidwell, dark-beam and bezo97
-pixel_flow by bezo97
-dc_warping by Jesus Sosa
-post_log_tile2 by Whittaker Courtney
– 20 new variations “SDF” for 3D blur objects, by Jesus Sosa
– added a mode parameter to the elliptic variation to enable compatibility with the apo plugin; see https://jwildfire.overwhale.com/forum/viewtopic.php?f=22&t=2681
Also added a higher accuracy mode as described by Claude Heiland-Allen.
All three modes will look the same for most flames, but the differences are important in some specialized cases, by Rick Sidwell
– add polarplot variations to solid random flame generator, by Rick Sidwell
– fixed a bug in blur_zoom, by Rick Sidwell
– fix shift_z in sphere_nja, by Rick Sidwell
– fixed a bug in onion2, by Brad Stefanov
– fixes to package js.colordomain & more params to new variation vortex, fixes to package js.colordomain, more params to new variation vortex, by Jesus Sosa
– removed the (barely understood) “Mirror translations”-button at the Affine-transforms-tab
– fixed a bug preventing changing parameters “Blur fade” and “Blur falloff” on the “DOF/Bokeh -> Post blur” -tab
– fixed a bug regarding calculating the wrong pixels-per-unit-setting when importing a flame from the thumbnail-ribbon
– fixed bug that the Quilt Renderer did not delete the temporary segments after merging thme into the final images
– fixed a bug causing the GPU-renderer called twice the same time when changing resolution- or quality-profile in the GPU-renderer-window
Just click the “Random flames” button to start playing around and have fun 🙂
Intel Image Denoiser now built into JWildfire
OIDN means no more grainy fractals