JWildfire 6.10 release

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Just in time for Christmas, a new release of JWildfire, thanks to Andreas Maschke. You can download the steam version which is easier to update, and you don’t have to set Java up, or you can download the non steam version. The steam version is available for a small cost, the non steam version is free, but it is strongly recommended to make a donation to the development to keep this great software with a great future.

“JWildfire 6.10 is now available at Steam, the Mac App Store and the official JWildfire site.The major new feature are “Quick mutations”. They are located at the new “Quick mutations”-tab and allow the easy creation of small batches of variations (or mutations) of the currently selected flame.

You may load any of those mutations into the main editor by double-clicking at it. This creates a new flame in a new slot and does not alter the original flame in any way. This may sound not very spectacular, but gives a new type of very creative workflow.

With just a single click, you get 5 (per default) variations of your currently selected flame very quickly. You may specify what do you want to modify or just let the program decide. And of course, you can modify the modified versions and so on.The number of 5 can be changed on the fly, you can also create 500 mutations quickly if you want.Have fun and a Merry Christmas.” 🙂

Andreas Maschke

- added a new "Quick mutations"-tab for easily creating a batch of variations of the currently selected flame.
   You may load any of those mutations into the main editor by double-clicking at it.
   This creates a new flame in a new slot and does not alter the original flame in any way.
   You may set the default batch size for quick mutations in the Preferences (property tinaQuickMutationBatchSize).
   You may also set the default mutaiton-type for quick mutations in the Preferences (property tinaQuickMutationDefaultMutationType).
 - new RandomAffineZ-mutation (which both can be used in Quick Mutations and the regular MutaGen module)
 - new variations:
     -cut_kleinian,
     -cut_mandala by Jesus Sosa
     -hypertile3D2b,
     -hypertile3Db,
     -petal3D,
     -pdj3D by Brad Stefanov
 - JWildfire also has been successfully tested on macOS Big Sur now
 - fixed a bug regarding preserving the alpha channel, when an ai-denoiser is used
 - fixed a bug regarding writing files in the Easy Movie Maker under macOS (Catalina and Big Sur)
 - removed the "Randomize"-tab (all of it's features are still available, at the "Quick mutations"-tab in the form
   of mutations)
 - the advanced code editor (which is used for editing scripts or large text) is now disabled per default
   (which works better for dark themes). You may activate it by setting the property tinaAdvancedCodeEditor
   in the Preferences to true.

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