Poincare Conformal

qsave 2020 03 06 010
How to use

Click the copy to clipboard button at the top right of the code below (looks like two squares overlaid), then go to JWildfire, and click the From Clipboard button. The flame will now be ready to play with. Remember to always link to any flame you tweak if you post your images online.

Created By Geoffrey Barnes


<flame smooth_gradient="0" version="JWildfire V3.50 (28.07.2018)" size="1024 1024" center="0.0 0.9" scale="74.66666666666667" rotate="0.0" filter="0.5" filter_type="GLOBAL_SMOOTHING" filter_kernel="SINEPOW10" filter_indicator="0" filter_sharpness="4.0" filter_low_density="0.025" oversample="1" post_noise_filter="0" post_noise_filter_threshold="0.35" quality="100.0" background_type="GRADIENT_2X2_C" background_ul="0.0 0.0 0.0" background_ur="0.0 0.0 0.0" background_ll="0.0 0.0 0.0" background_lr="0.0 0.0 0.0" background_cc="0.0 0.0 0.0" bg_transparency="0" brightness="4.0" saturation="1.0" gamma="4.0" gamma_threshold="0.01" vibrancy="1.0" contrast="1.0" white_level="220.0" temporal_samples="1.0" cam_zoom="3.947" cam_pitch="-0.7853981633974483" cam_yaw="0.0" cam_persp="0.0" cam_xfocus="0.0" cam_yfocus="0.0" cam_zfocus="0.0" cam_pos_x="0.0" cam_pos_y="0.0" cam_pos_z="0.0" cam_zpos="0.0" cam_dof="0.0" cam_dof_area="0.5" cam_dof_exponent="2.0" low_density_brightness="0.24" balancing_red="1.0" balancing_green="1.0" balancing_blue="1.0" cam_dof_shape="BUBBLE" cam_dof_scale="1.0" cam_dof_rotate="0.0" cam_dof_fade="1.0" preserve_z="1" antialias_amount="0.0" antialias_radius="0.0" post_symmetry_type="NONE" post_symmetry_order="3" post_symmetry_centre_x="0.0" post_symmetry_centre_y="0.0" post_symmetry_distance="1.25" post_symmetry_rotation="6.0" frame="1" frame_count="300" fps="30" post_blur_radius="0" post_blur_fade="0.95" post_blur_falloff="2.0" zbuffer_scale="1.0" sld_render_enabled="1" sld_render_ao_enabled="0" sld_render_ao_intensity="0.6" sld_render_ao_search_radius="4.0" sld_render_ao_blur_radius="1.5" sld_render_ao_radius_samples="6" sld_render_ao_azimuth_samples="7" sld_render_ao_falloff="0.5" sld_render_ao_affect_diffuse="0.1" sld_render_shadow_type="SMOOTH" sld_render_shadow_smooth_radius="1.0" sld_render_shadowmap_size="2048" sld_render_shadowmap_bias="0.01" post_bokeh_filter_kernel="SINEPOW15" post_bokeh_intensity="0.005" post_bokeh_brightness="1.0" post_bokeh_size="2.0" post_bokeh_activation="0.2" sld_render_material_count="2" sld_render_material_diffuse0="0.4" sld_render_material_ambient0="0.6114" sld_render_material_phong0="0.5854" sld_render_material_phong_size0="29.943" sld_render_material_phong_red0="1.0" sld_render_material_phong_green0="1.0" sld_render_material_phong_blue0="1.0" sld_render_material_refl_map_intensity0="0.5" sld_render_material_refl_map_filename0="" sld_render_material_refl_mappping0="BLINN_NEWELL" sld_render_material_light_diif_func0="COSA_SQUARE" sld_render_material_diffuse1="0.1" sld_render_material_ambient1="0.8" sld_render_material_phong1="0.6" sld_render_material_phong_size1="15.0" sld_render_material_phong_red1="1.0" sld_render_material_phong_green1="1.0" sld_render_material_phong_blue1="1.0" sld_render_material_refl_map_intensity1="0.5" sld_render_material_refl_map_filename1="" sld_render_material_refl_mappping1="BLINN_NEWELL" sld_render_material_light_diif_func1="COSA" sld_render_ligtht_count="2" sld_render_light_altitude0="55.0" sld_render_light_azimuth0="-15.0" sld_render_light_intensity0="0.5" sld_render_light_red0="1.0" sld_render_light_green0="1.0" sld_render_light_blue0="1.0" sld_render_light_shadows0="0" sld_render_light_shadow_intensity0="0.7" sld_render_light_altitude1="60.0" sld_render_light_azimuth1="-30.0" sld_render_light_intensity1="0.7" sld_render_light_red1="1.0" sld_render_light_green1="1.0" sld_render_light_blue1="1.0" sld_render_light_shadows1="0" sld_render_light_shadow_intensity1="0.6" mixer_mode="OFF">
  <xform weight="0.5" color="0.0" symmetry="0.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" opacity="0.0" obj_mesh_primitive_wf="1.0" obj_mesh_primitive_wf_fx_priority="0" obj_mesh_primitive_wf_primitive="0" obj_mesh_primitive_wf_scale_x="1.0" obj_mesh_primitive_wf_scale_y="1.0" obj_mesh_primitive_wf_scale_z="1.0" obj_mesh_primitive_wf_offset_x="0.0" obj_mesh_primitive_wf_offset_y="0.0" obj_mesh_primitive_wf_offset_z="0.0" obj_mesh_primitive_wf_subdiv_level="0" obj_mesh_primitive_wf_subdiv_smooth_passes="12" obj_mesh_primitive_wf_subdiv_smooth_lambda="0.42" obj_mesh_primitive_wf_subdiv_smooth_mu="-0.45" obj_mesh_primitive_wf_blend_colormap="1" obj_mesh_primitive_wf_displ_amount="0.1" obj_mesh_primitive_wf_blend_displ_map="1" obj_mesh_primitive_wf_receive_only_shadows="0" obj_mesh_primitive_wf_colormap_filename="" obj_mesh_primitive_wf_displ_map_filename="" coefs="1.0 0.0 0.0 1.0 0.0 0.0" post="1.4071004226562505 0.0 0.0 1.4071004226562505 0.0 0.0" chaos="1.0 1.0 1.0 1.0 1.0"/>
  <xform weight="0.5" color="0.25" symmetry="0.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" linear3D="1.0" linear3D_fx_priority="0" coefs="1.0 0.0 0.0 1.0 1.0 -1.0" chaos="1.0 1.0 1.0 1.0 1.0"/>
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  <xform weight="0.5" color="0.75" symmetry="0.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" linear3D="1.0" linear3D_fx_priority="0" coefs="1.0 0.0 0.0 1.0 -1.0 1.0" chaos="1.0 1.0 1.0 1.0 1.0"/>
  <xform weight="0.5" color="1.0" symmetry="0.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" linear3D="1.0" linear3D_fx_priority="0" coefs="1.0 0.0 0.0 1.0 -1.0 -1.0" chaos="1.0 1.0 1.0 1.0 1.0"/>
  <finalxform weight="0.0" color="0.0" symmetry="1.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" poincare3D="1.0" poincare3D_fx_priority="0" poincare3D_r="0.55" poincare3D_a="1.0" poincare3D_b="0.5" coefs="1.0 0.0 0.0 1.0 0.0 0.0" chaos="1.0 1.0 1.0 1.0 1.0"/>
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</flame>
 

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