Just a bit more fun with the flame game, based on Rick Sidwell’s excellent guide to Blur . This time I remembered I’d used gaussian blur as part of the Cosmic Scripts so I ran a few of those to get some ideas, then ended up tweaking and making the last final a glynnsim1. Here’s the flame.
<flame name="Christmas Molecule M Bourne" smooth_gradient="0" version="JWildfire V3.50 (28.07.2018)" size="1024 768" center="0.0 0.0" scale="181.10400704894022" rotate="0.0" filter="0.75" filter_type="GLOBAL_SHARPENING" filter_kernel="MITCHELL_SMOOTH" filter_indicator="0" filter_sharpness="4.0" filter_low_density="0.025" oversample="1" post_noise_filter="0" post_noise_filter_threshold="0.35" quality="100.0" background_type="GRADIENT_2X2_C" background_ul="0.0 0.0 0.0" background_ur="0.0 0.0 0.0" background_ll="0.0 0.0 0.0" background_lr="0.0 0.0 0.0" background_cc="0.0 0.0 0.0" bg_transparency="0" brightness="19.9" saturation="1.2" gamma="1.5" gamma_threshold="0.01" vibrancy="1.0" contrast="1.0" white_level="220.0" temporal_samples="1.0" cam_zoom="1.116" cam_pitch="0.0" cam_yaw="0.0" cam_persp="0.0" cam_xfocus="0.0" cam_yfocus="0.0" cam_zfocus="0.0" cam_pos_x="0.0" cam_pos_y="0.0" cam_pos_z="0.0" cam_zpos="0.0" cam_dof="0.0" cam_dof_area="0.5" cam_dof_exponent="2.0" low_density_brightness="3.11" balancing_red="1.0" balancing_green="1.0" balancing_blue="1.0" cam_dof_shape="BUBBLE" cam_dof_scale="1.0" cam_dof_rotate="0.0" cam_dof_fade="1.0" antialias_amount="0.25" antialias_radius="0.5" post_symmetry_type="POINT" post_symmetry_order="9" post_symmetry_centre_x="0.0" post_symmetry_centre_y="0.0" post_symmetry_distance="1.25" post_symmetry_rotation="6.0" frame="1" frame_count="300" fps="30" post_blur_radius="0" post_blur_fade="0.95" post_blur_falloff="2.0" zbuffer_scale="1.0" mixer_mode="OFF"> <xform weight="0.25" color="0.5" symmetry="-0.8" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" gaussian_blur="0.41463115" gaussian_blur_fx_priority="0" coefs="-0.15075 0.988572 -0.988572 -0.15075 -0.369452 1.025031" chaos="1.0 1.0 1.0 1.0"/> <xform weight="0.5" color="1.0" symmetry="0.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" juliac="1.0" juliac_fx_priority="0" juliac_re="2.0" juliac_im="0.0" juliac_dist="-1.0" coefs="-0.4771463517143867 -0.14943735935384708 0.14943735935384708 -0.4771463517143867 -0.246763 0.201402" post="-0.7521199764888945 0.6590262065854018 -0.6590262065854018 -0.7521199764888945 0.0 0.0" chaos="1.0 1.0 1.0 1.0"/> <xform weight="0.25" color="0.0" symmetry="0.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" opacity="0.0" truchet="1.0" truchet_fx_priority="0" truchet_extended="0" truchet_exponent="2.0" truchet_arc_width="0.5" truchet_rotation="0.0" truchet_size="1.0" truchet_seed="50.0" truchet_direct_color="0" juliac="0.92739809" juliac_fx_priority="0" juliac_re="49.0" juliac_im="0.0" juliac_dist="1.0" coefs="-0.06021717 -0.18293409 0.03010858 0.09146704 0.39906233 0.12345232" chaos="1.0 1.0 1.0 1.0"/> <xform weight="0.25" color="0.0" symmetry="-0.8" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" julian="1.0" julian_fx_priority="0" julian_power="8" julian_dist="1.0" coefs="0.06086531 0.49628159 -0.49628159 0.06086531 -0.08604949 -0.12517651" chaos="1.0 1.0 1.0 1.0"/> <finalxform weight="0.2" color="0.5" symmetry="0.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" cos="1.188" cos_fx_priority="0" coefs="1.0 0.0 0.0 1.0 -0.937959341808944 -0.6908667377239004" post="1.0 0.0 0.0 1.0 0.2754604166924841 -0.6324957845778851" chaos="1.0 1.0 1.0 1.0"/> <finalxform weight="0.0" color="0.0" symmetry="1.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" glynnSim1="1.0" glynnSim1_fx_priority="0" glynnSim1_radius="0.592" glynnSim1_radius1="0.1" glynnSim1_phi1="110.0" glynnSim1_thickness="0.1" glynnSim1_pow="1.5" glynnSim1_contrast="0.5" coefs="1.0 0.0 0.0 1.0 0.0 0.0" chaos="1.0 1.0 1.0 1.0"/> <palette count="256" format="RGB"> FEF6E9FEF6E9C41009D44F0EE58E14F5CD19FEF6E9FEF6E94824037C5805B18C08E5C00A FEF6E9FEF6E9E5FDCCDEFCB8D7FBA4D0FA90FEF6E9FEF6E9F8B85FF89655F7734AF75140 FEF6E9FEF6E9FCBAB8D4C27EABC94383D109FEF6E9FEF6E97B51F7A47BBFCEA586F7CF4E 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I don’t know why, but it only renders with the Interactive Render, rendering it the other way makes everything too dark.
nice bauble like pattern..
Thanks 🙂