Christmas Molecule

Christmas Molecule
How to use

Click the copy to clipboard button at the top right of the code below (looks like two squares overlaid), then go to JWildfire, and click the From Clipboard button. The flame will now be ready to play with. Remember to always link to any flame you tweak if you post your images online.

Just a bit more fun with the flame game, based on Rick Sidwell’s excellent guide to Blur . This time I remembered I’d used gaussian blur as part of the Cosmic Scripts so I ran a few of those to get some ideas, then ended up tweaking and making the last final a glynnsim1.  Here’s the flame.

<flame name="Christmas Molecule M Bourne" smooth_gradient="0" version="JWildfire V3.50 (28.07.2018)" size="1024 768" center="0.0 0.0" scale="181.10400704894022" rotate="0.0" filter="0.75" filter_type="GLOBAL_SHARPENING" filter_kernel="MITCHELL_SMOOTH" filter_indicator="0" filter_sharpness="4.0" filter_low_density="0.025" oversample="1" post_noise_filter="0" post_noise_filter_threshold="0.35" quality="100.0" background_type="GRADIENT_2X2_C" background_ul="0.0 0.0 0.0" background_ur="0.0 0.0 0.0" background_ll="0.0 0.0 0.0" background_lr="0.0 0.0 0.0" background_cc="0.0 0.0 0.0" bg_transparency="0" brightness="19.9" saturation="1.2" gamma="1.5" gamma_threshold="0.01" vibrancy="1.0" contrast="1.0" white_level="220.0" temporal_samples="1.0" cam_zoom="1.116" cam_pitch="0.0" cam_yaw="0.0" cam_persp="0.0" cam_xfocus="0.0" cam_yfocus="0.0" cam_zfocus="0.0" cam_pos_x="0.0" cam_pos_y="0.0" cam_pos_z="0.0" cam_zpos="0.0" cam_dof="0.0" cam_dof_area="0.5" cam_dof_exponent="2.0" low_density_brightness="3.11" balancing_red="1.0" balancing_green="1.0" balancing_blue="1.0" cam_dof_shape="BUBBLE" cam_dof_scale="1.0" cam_dof_rotate="0.0" cam_dof_fade="1.0" antialias_amount="0.25" antialias_radius="0.5" post_symmetry_type="POINT" post_symmetry_order="9" post_symmetry_centre_x="0.0" post_symmetry_centre_y="0.0" post_symmetry_distance="1.25" post_symmetry_rotation="6.0" frame="1" frame_count="300" fps="30" post_blur_radius="0" post_blur_fade="0.95" post_blur_falloff="2.0" zbuffer_scale="1.0" mixer_mode="OFF">
  <xform weight="0.25" color="0.5" symmetry="-0.8" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" gaussian_blur="0.41463115" gaussian_blur_fx_priority="0" coefs="-0.15075 0.988572 -0.988572 -0.15075 -0.369452 1.025031" chaos="1.0 1.0 1.0 1.0"/>
  <xform weight="0.5" color="1.0" symmetry="0.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" juliac="1.0" juliac_fx_priority="0" juliac_re="2.0" juliac_im="0.0" juliac_dist="-1.0" coefs="-0.4771463517143867 -0.14943735935384708 0.14943735935384708 -0.4771463517143867 -0.246763 0.201402" post="-0.7521199764888945 0.6590262065854018 -0.6590262065854018 -0.7521199764888945 0.0 0.0" chaos="1.0 1.0 1.0 1.0"/>
  <xform weight="0.25" color="0.0" symmetry="0.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" opacity="0.0" truchet="1.0" truchet_fx_priority="0" truchet_extended="0" truchet_exponent="2.0" truchet_arc_width="0.5" truchet_rotation="0.0" truchet_size="1.0" truchet_seed="50.0" truchet_direct_color="0" juliac="0.92739809" juliac_fx_priority="0" juliac_re="49.0" juliac_im="0.0" juliac_dist="1.0" coefs="-0.06021717 -0.18293409 0.03010858 0.09146704 0.39906233 0.12345232" chaos="1.0 1.0 1.0 1.0"/>
  <xform weight="0.25" color="0.0" symmetry="-0.8" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" julian="1.0" julian_fx_priority="0" julian_power="8" julian_dist="1.0" coefs="0.06086531 0.49628159 -0.49628159 0.06086531 -0.08604949 -0.12517651" chaos="1.0 1.0 1.0 1.0"/>
  <finalxform weight="0.2" color="0.5" symmetry="0.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" cos="1.188" cos_fx_priority="0" coefs="1.0 0.0 0.0 1.0 -0.937959341808944 -0.6908667377239004" post="1.0 0.0 0.0 1.0 0.2754604166924841 -0.6324957845778851" chaos="1.0 1.0 1.0 1.0"/>
  <finalxform weight="0.0" color="0.0" symmetry="1.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" glynnSim1="1.0" glynnSim1_fx_priority="0" glynnSim1_radius="0.592" glynnSim1_radius1="0.1" glynnSim1_phi1="110.0" glynnSim1_thickness="0.1" glynnSim1_pow="1.5" glynnSim1_contrast="0.5" coefs="1.0 0.0 0.0 1.0 0.0 0.0" chaos="1.0 1.0 1.0 1.0"/>
  <palette count="256" format="RGB">
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</flame>

I don’t know why, but it only renders with the Interactive Render, rendering it the other way makes everything too dark.

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