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vineyard sunshine

vineyard sunshine vineyard sunshine

This fractal is one of my first outings using JWildfire. When I first began using this program, I was pleasantly surprised by its versatility and flexibility. Please feel free to critique this render – any advice would be greatly appreciated. Cheers ~ 🙂

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  <xform weight="5.0" color="0.9390397061613869" symmetry="0.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" cylinder="0.028694278812123327" cylinder_fx_priority="0" pre_blur="0.739370326606181" pre_blur_fx_priority="-1" coefs="0.0 1.0 -1.0 0.0 0.0 0.0" post="0.0 -4.7318830196723685 -50.0 0.0 0.0 0.0" chaos="0.0 0.0 1.0 1.0"/>
  <xform weight="0.5" color="0.902425154969452" symmetry="-0.8875822952349695" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" pre_blur="1.0" pre_blur_fx_priority="-1" julian="0.4276643011287985" julian_fx_priority="0" julian_power="-9" julian_dist="9.772329107860044" coefs="0.9211952145895802 0.0 0.0 1.4214658470011914 0.0 0.0" post="2.0 0.0 0.0 0.9100809470713873 0.0 0.0" chaos="1.0 1.0 0.0 1.0"/>
  <xform weight="0.5" color="0.0" symmetry="0.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" xtrb="1.0" xtrb_fx_priority="0" xtrb_power="2" xtrb_radius="1.0" xtrb_width="0.5" xtrb_dist="1.0" xtrb_a="1.0" xtrb_b="1.0" yin_yang="1.0" yin_yang_fx_priority="0" yin_yang_radius="0.5" yin_yang_ang1="0.0" yin_yang_ang2="0.0" yin_yang_dual_t="1" yin_yang_outside="0" coefs="1.0 0.0 0.0 1.0 0.0 0.0" chaos="1.0 1.0 1.0 1.0"/>
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</flame>

 

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