Spaceship Tutorial

This is for my friend Lea, and anyone else wants to have a bit of fun. There’s a flame here to copy/paste into your JWildfire, tweaking the settings shown will give you different shapes and dimensions to play around with.  Also there’s some pointers on making it reflect the background a little to give it a new spaceship shiny look.

Ok first copy the flame, and paste it into JWildfire (copy then click From Clipboard for those not familiar with that).

The flame

<flame name="Spaceship Flame - M Bourne Tweaked from Lea Wiggins" background_image="E:\My Pictures\My Fractals\Backgrounds\space\galaxy.png" smooth_gradient="0" version="JWildfire V3.50 (28.07.2018)" size="1024 768" center="0.0 0.0" scale="99.61946072684641" rotate="-90.0" filter="0.5" filter_type="GLOBAL_SMOOTHING" filter_kernel="GAUSSIAN" filter_indicator="0" filter_sharpness="4.0" filter_low_density="0.025" oversample="2" post_noise_filter="0" post_noise_filter_threshold="0.35" quality="10.0" background_type="GRADIENT_2X2_C" background_ul="0.0 0.0 0.0" background_ur="0.0 0.0 0.0" background_ll="0.0 0.0 0.0" background_lr="0.0 0.0 0.0" background_cc="0.0 0.0 0.0" bg_transparency="0" brightness="4.0" saturation="1.0" gamma="4.0" gamma_threshold="0.01" vibrancy="1.0" contrast="1.0" white_level="149.0" temporal_samples="1.0" cam_zoom="0.632" cam_pitch="0.0" cam_yaw="-0.0" cam_persp="0.0" cam_xfocus="0.0" cam_yfocus="0.0" cam_zfocus="0.0" cam_pos_x="-0.78" cam_pos_y="0.0" cam_pos_z="0.0" cam_zpos="0.0" cam_dof="0.30354841064192106" cam_dof_area="0.5843491937156802" cam_dof_exponent="2.0" low_density_brightness="0.24" balancing_red="1.0" balancing_green="1.0" balancing_blue="1.0" cam_dof_shape="CLOVERLEAF" cam_dof_scale="1.6524132212215987" cam_dof_rotate="1.649673310826163" cam_dof_fade="0.8736949944218904" resolution_profile="1024x768" antialias_amount="0.0" antialias_radius="0.0" post_symmetry_type="X_AXIS" post_symmetry_order="3" post_symmetry_centre_x="-0.21334102144636014" post_symmetry_centre_y="0.2884190972171623" post_symmetry_distance="0.9584552164634343" post_symmetry_rotation="11.479005621171353" frame="1" frame_count="300" fps="30" post_blur_radius="0" post_blur_fade="0.95" post_blur_falloff="2.0" zbuffer_scale="1.0" sld_render_enabled="1" sld_render_ao_enabled="1" sld_render_ao_intensity="0.6" sld_render_ao_search_radius="4.0" sld_render_ao_blur_radius="1.5" sld_render_ao_radius_samples="6" sld_render_ao_azimuth_samples="7" sld_render_ao_falloff="0.5" sld_render_ao_affect_diffuse="0.1" sld_render_shadow_type="OFF" sld_render_shadow_smooth_radius="1.0" sld_render_shadowmap_size="2048" sld_render_shadowmap_bias="0.01" post_bokeh_filter_kernel="SINEPOW15" post_bokeh_intensity="0.005" post_bokeh_brightness="1.0" post_bokeh_size="2.0" post_bokeh_activation="0.2" sld_render_material_count="2" sld_render_material_diffuse0="0.3886" sld_render_material_ambient0="0.2694" sld_render_material_phong0="0.8" sld_render_material_phong_size0="12.0" sld_render_material_phong_red0="1.0" sld_render_material_phong_green0="1.0" sld_render_material_phong_blue0="1.0" sld_render_material_refl_map_intensity0="0.5" sld_render_material_refl_map_filename0="E:\My Pictures\My Fractals\Backgrounds\space\galaxy.png" sld_render_material_refl_mappping0="BLINN_NEWELL" sld_render_material_light_diif_func0="COSA" sld_render_material_diffuse1="0.1" sld_render_material_ambient1="0.8" sld_render_material_phong1="0.6" sld_render_material_phong_size1="15.0" sld_render_material_phong_red1="1.0" sld_render_material_phong_green1="1.0" sld_render_material_phong_blue1="1.0" sld_render_material_refl_map_intensity1="0.5" sld_render_material_refl_map_filename1="" sld_render_material_refl_mappping1="BLINN_NEWELL" sld_render_material_light_diif_func1="COSA" sld_render_ligtht_count="2" sld_render_light_altitude0="60.0" sld_render_light_azimuth0="-30.0" sld_render_light_intensity0="0.8" sld_render_light_red0="1.0" sld_render_light_green0="1.0" sld_render_light_blue0="1.0" sld_render_light_shadows0="1" sld_render_light_shadow_intensity0="0.8" sld_render_light_altitude1="55.0" sld_render_light_azimuth1="-15.0" sld_render_light_intensity1="0.5" sld_render_light_red1="1.0" sld_render_light_green1="1.0" sld_render_light_blue1="1.0" sld_render_light_shadows1="0" sld_render_light_shadow_intensity1="0.7" mixer_mode="OFF">
  <xform weight="37.27801944" color="0.897056129284619" symmetry="0.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" woggle_js="0.3948435" woggle_js_fx_priority="0" woggle_js_m="2" linear3D="0.44318268" linear3D_fx_priority="0" coefs="1.0 0.0 0.0 1.0 -0.0068870523415977825 -0.00688705234159781" chaos="0.0 1.0"/>
  <xform weight="32.412929865789245" color="0.9178180333004453" symmetry="-1.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" parplot2d_wf="1.0152" parplot2d_wf_fx_priority="0" parplot2d_wf_preset_id="26" parplot2d_wf_umin="-3.141592653589793" parplot2d_wf_umax="3.141592653589793" parplot2d_wf_vmin="-3.141592653589793" parplot2d_wf_vmax="3.141592653589793" parplot2d_wf_direct_color="1" parplot2d_wf_color_mode="3" parplot2d_wf_blend_colormap="1" parplot2d_wf_displ_amount="0.1" parplot2d_wf_blend_displ_map="1" parplot2d_wf_solid="1" parplot2d_wf_param_a="0.0" parplot2d_wf_param_b="0.0" parplot2d_wf_param_c="0.0" parplot2d_wf_param_d="0.0" parplot2d_wf_param_e="0.0" parplot2d_wf_param_f="0.0" parplot2d_wf_xformula="322E302A73696E28332E302A75292F28322E302B636F7328762929" parplot2d_wf_yformula="322E302A2873696E2875292B322E302A73696E28322E302A7529292F28322E302B636F7328762B322E302A70692F332E302929" parplot2d_wf_zformula="28636F732875292D322E302A636F7328322E302A7529292A28322E302B636F73287629292A28322E302B636F7328762B322E302A70692F332E3029292F342E30" parplot2d_wf_colormap_filename="" parplot2d_wf_displ_map_filename="" post_rotate_x="1.108" post_rotate_x_fx_priority="1" post_rotate_y="0.232" post_rotate_y_fx_priority="1" post_zscale_wf="-1.884" post_zscale_wf_fx_priority="0" post_zscale_wf_ztranslate="0.0" coefs="0.7671949255079563 0.15616746662694994 -0.15616746662694994 0.7671949255079563 0.0 0.0" chaos="1.0 0.0"/>
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</flame>

Ok, once you have copied the flame these are some of the settings that can be adjusted first the Parplot Preset ID which changes the shape between 1 and 48 different presets. Also you can play with the umin, umax, vmin and vmax to stretch or shrink parts of it.

After that you might want to move it around a bit, so you can alter the post rotate x, post rotate y and the post zscale etc, these are all underneath the parplot variation.

Next you might want to make the spaceship reflect the background here’s how to do that. Please note you might have to first invert your background or reflect it in another package before you add it here. Try different ways.  So you’d click 3D rendering, then Material settings, then select image next to the reflection map.

And lastly because usually it looks too bright, take down the ambient level and the diffuse levels, until you think it looks right.

5 thoughts on “Spaceship Tutorial

  1. I actually haven’t done any solid rendering in probably a year.  Used to the Academy.  But just sort of got away from it.  And I thought about it with this one, but decided on a straight render.  This looks so amazing and I will come back here and check these out.  I am learning a lot more from what you have shown than I ever did at the Academy.  Different attitude, I think.  Maybe my attitude is different now.  I don’t know.  But I appreciate it so much!  Lots of fun. 

    • Who knows, I’m just glad to hear that you’re learning and enjoying. No rush at all, I just thought I’d put it out there instead of just in a message. I know you’re a trekkie, so figured you might want more spaceships. 🙂

  2. Great tweak! Thanks Lea, Michael. I am giving it a go. Unfortunately I started a big render of another fractal first in another program then started JWildfire. I may have something rendered in the next couple of days 🙂

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