I shoot into the light

into the light
How to use

Click the copy to clipboard button at the top right of the code below (looks like two squares overlaid), then go to JWildfire, and click the From Clipboard button. The flame will now be ready to play with. Remember to always link to any flame you tweak if you post your images online.

Cue Peter Gabriel classic song. Still playing with bTransform as a final, I decided to make some waves, and spirals branch out. The bTransform did a great job of distorting these into a point, with some added benefits of extra shininess (I think), anyway, here’s the flame.

<flame name="Snapshot into the light - M Bourne 2018" smooth_gradient="0" version="JWildfire V3.30 (21.12.2017)" size="1680 1050" center="0.0 0.0" scale="298.20270289872167" rotate="0.0" filter="0.75" filter_type="ADAPTIVE" filter_kernel="MITCHELL_SINEPOW" filter_indicator="0" filter_sharpness="4.0" filter_low_density="0.025" oversample="2" post_noise_filter="1" post_noise_filter_threshold="0.053" quality="25.0" background_type="GRADIENT_2X2_C" background_ul="0.0 0.0 0.0" background_ur="0.0 0.0 0.0" background_ll="0.0 0.0 0.0" background_lr="0.0 0.0 0.0" background_cc="0.0 0.0 0.0" bg_transparency="0" brightness="15.03" saturation="1.2" gamma="1.75" gamma_threshold="0.01" vibrancy="1.0" contrast="1.0" white_level="280.0" temporal_samples="1.0" cam_zoom="1.588" cam_pitch="0.0" cam_yaw="0.0" cam_persp="0.0" cam_xfocus="0.0" cam_yfocus="0.0" cam_zfocus="0.0" cam_pos_x="0.0" cam_pos_y="-1.8256" cam_pos_z="0.0" cam_zpos="0.0" cam_dof="0.0" cam_dof_area="0.5" cam_dof_exponent="2.0" low_density_brightness="-3.88" balancing_red="1.0" balancing_green="1.0" balancing_blue="1.0" cam_dof_shape="BUBBLE" cam_dof_scale="1.0" cam_dof_rotate="0.0" cam_dof_fade="1.0" antialias_amount="0.25" antialias_radius="0.5" post_symmetry_type="NONE" post_symmetry_order="3" post_symmetry_centre_x="0.0" post_symmetry_centre_y="0.0" post_symmetry_distance="1.25" post_symmetry_rotation="6.0" frame="1" frame_count="300" fps="30" post_blur_radius="0" post_blur_fade="0.95" post_blur_falloff="2.0" zbuffer_scale="1.0" mixer_mode="OFF">
  <xform weight="1.0" color="0.9" symmetry="0.7109933437345941" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" opacity="0.0" waves2b="1.0" waves2b_fx_priority="0" waves2b_freqx="1.3" waves2b_freqy="0.0" waves2b_pwx="-8.671234532211772E-7" waves2b_pwy="-1.0E-6" waves2b_scalex="-3.8" waves2b_scaleinfx="-0.3" waves2b_scaley="-0.06827618075939172" waves2b_scaleinfy="-1.4" waves2b_unity="-1.7" waves2b_jacok="0.25" epispiral_wf="0.3" epispiral_wf_fx_priority="0" epispiral_wf_waves="4.0" coefs="-0.9106073055019307 -0.25058050881865507 0.2615453330450557 -0.9213109407023125 0.10878271352195391 0.4709145411580896" chaos="0.0 1.0"/>
  <xform weight="0.5" color="0.0" symmetry="1.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" linear3D="1.0" linear3D_fx_priority="0" coefs="1.0 0.0 0.0 1.0 0.0 0.0" chaos="1.0 0.0"/>
  <finalxform weight="0.0" color="0.0" symmetry="1.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" bTransform="1.0" bTransform_fx_priority="0" bTransform_rotate="1.0" bTransform_power="1" bTransform_move="0.0" bTransform_split="0.0" coefs="-0.22776783685125912 -0.334977925574611 -0.4858900907647011 0.20145081057551284 0.3546694104444941 -0.5939729035804232" post="0.9999830462492042 0.00582299013926844 -0.00582299013926844 0.9999830462492042 0.0 0.0" chaos="1.0 1.0"/>
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</flame>

 

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