I shoot into the light

Home ยป I shoot into the light
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Cue Peter Gabriel classic song. Still playing with bTransform as a final, I decided to make some waves, and spirals branch out. The bTransform did a great job of distorting these into a point, with some added benefits of extra shininess (I think), anyway, here’s the flame.

<flame name="Snapshot into the light - M Bourne 2018" smooth_gradient="0" version="JWildfire V3.30 (21.12.2017)" size="1680 1050" center="0.0 0.0" scale="298.20270289872167" rotate="0.0" filter="0.75" filter_type="ADAPTIVE" filter_kernel="MITCHELL_SINEPOW" filter_indicator="0" filter_sharpness="4.0" filter_low_density="0.025" oversample="2" post_noise_filter="1" post_noise_filter_threshold="0.053" quality="25.0" background_type="GRADIENT_2X2_C" background_ul="0.0 0.0 0.0" background_ur="0.0 0.0 0.0" background_ll="0.0 0.0 0.0" background_lr="0.0 0.0 0.0" background_cc="0.0 0.0 0.0" bg_transparency="0" brightness="15.03" saturation="1.2" gamma="1.75" gamma_threshold="0.01" vibrancy="1.0" contrast="1.0" white_level="280.0" temporal_samples="1.0" cam_zoom="1.588" cam_pitch="0.0" cam_yaw="0.0" cam_persp="0.0" cam_xfocus="0.0" cam_yfocus="0.0" cam_zfocus="0.0" cam_pos_x="0.0" cam_pos_y="-1.8256" cam_pos_z="0.0" cam_zpos="0.0" cam_dof="0.0" cam_dof_area="0.5" cam_dof_exponent="2.0" low_density_brightness="-3.88" balancing_red="1.0" balancing_green="1.0" balancing_blue="1.0" cam_dof_shape="BUBBLE" cam_dof_scale="1.0" cam_dof_rotate="0.0" cam_dof_fade="1.0" antialias_amount="0.25" antialias_radius="0.5" post_symmetry_type="NONE" post_symmetry_order="3" post_symmetry_centre_x="0.0" post_symmetry_centre_y="0.0" post_symmetry_distance="1.25" post_symmetry_rotation="6.0" frame="1" frame_count="300" fps="30" post_blur_radius="0" post_blur_fade="0.95" post_blur_falloff="2.0" zbuffer_scale="1.0" mixer_mode="OFF">
  <xform weight="1.0" color="0.9" symmetry="0.7109933437345941" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" opacity="0.0" waves2b="1.0" waves2b_fx_priority="0" waves2b_freqx="1.3" waves2b_freqy="0.0" waves2b_pwx="-8.671234532211772E-7" waves2b_pwy="-1.0E-6" waves2b_scalex="-3.8" waves2b_scaleinfx="-0.3" waves2b_scaley="-0.06827618075939172" waves2b_scaleinfy="-1.4" waves2b_unity="-1.7" waves2b_jacok="0.25" epispiral_wf="0.3" epispiral_wf_fx_priority="0" epispiral_wf_waves="4.0" coefs="-0.9106073055019307 -0.25058050881865507 0.2615453330450557 -0.9213109407023125 0.10878271352195391 0.4709145411580896" chaos="0.0 1.0"/>
  <xform weight="0.5" color="0.0" symmetry="1.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" linear3D="1.0" linear3D_fx_priority="0" coefs="1.0 0.0 0.0 1.0 0.0 0.0" chaos="1.0 0.0"/>
  <finalxform weight="0.0" color="0.0" symmetry="1.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" bTransform="1.0" bTransform_fx_priority="0" bTransform_rotate="1.0" bTransform_power="1" bTransform_move="0.0" bTransform_split="0.0" coefs="-0.22776783685125912 -0.334977925574611 -0.4858900907647011 0.20145081057551284 0.3546694104444941 -0.5939729035804232" post="0.9999830462492042 0.00582299013926844 -0.00582299013926844 0.9999830462492042 0.0 0.0" chaos="1.0 1.0"/>
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</flame>

 

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