Gaussian Games

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Here are two flames based on the new Gaussian and Pre-Blur game happening in the group. I keep coming back to bTransform as a final, can make things so vivid. But basically a linear with a cone and some other swirly bits added in (whorl) then bTransformed.

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  <xform weight="0.26" color="0.0" symmetry="0.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" gaussian_blur="1.0" gaussian_blur_fx_priority="0" post_zscale_wf="0.06613459553963505" post_zscale_wf_fx_priority="0" post_zscale_wf_ztranslate="0.0" coefs="0.9806537568723985 0.029787442462195248 0.029352164832930617 0.814524283082281 0.0 0.0" post="1.000080888711564 0.022247283524732122 0.0 0.9821567475878519 0.0 -0.003571663326460878" chaos="1.0 1.0"/>
  <xform weight="9.290671575067588" color="0.12150741328197145" symmetry="0.6428575383706351" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" linear3D="1.0" linear3D_fx_priority="0" spherical="0.35136961" spherical_fx_priority="0" zcone="0.27981462" zcone_fx_priority="0" cross="-0.0285695" cross_fx_priority="0" post_zscale_wf="0.0581851881669164" post_zscale_wf_fx_priority="0" post_zscale_wf_ztranslate="0.0" coefs="0.8660942950083443 -0.6213213427903628 0.6213213427903628 0.8660942950083443 0.003868443964886428 0.012821109934511108" post="-1.0 -0.0 -0.0 -1.0 0.3339491354157895 0.3735042419225847" chaos="1.0 1.0"/>
  <finalxform weight="0.2" color="0.5" symmetry="0.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" whorl="1.0" whorl_fx_priority="0" whorl_inside="-1.0279999999999998" whorl_outside="-0.296" post_zscale_wf="-0.09042009" post_zscale_wf_fx_priority="0" post_zscale_wf_ztranslate="0.0" coefs="1.0 0.0 0.0 1.0476708338947454 0.0 0.0" chaos="1.0 1.0"/>
  <finalxform weight="0.0" color="0.0" symmetry="1.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" bTransform="1.0" bTransform_fx_priority="0" bTransform_rotate="1.0759999999999998" bTransform_power="1" bTransform_move="0.0" bTransform_split="0.0" coefs="1.0 0.0 0.0 1.0 0.0 0.0" chaos="1.0 1.0"/>
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</flame>

<flame name="Snapshot into the light  M Bourne Gaussian Game" smooth_gradient="0" version="JWildfire V3.50 (28.07.2018)" size="1024 768" center="0.0 -1.38" scale="199.93935974578565" rotate="180.0" filter="0.75" filter_type="GLOBAL_SHARPENING" filter_kernel="MITCHELL_SMOOTH" filter_indicator="0" filter_sharpness="4.0" filter_low_density="0.025" oversample="1" post_noise_filter="0" post_noise_filter_threshold="0.35" quality="25.0" background_type="GRADIENT_2X2_C" background_ul="0.0 0.0 0.0" background_ur="0.0 0.0 0.0" background_ll="0.0 0.0 0.0" background_lr="0.0 0.0 0.0" background_cc="0.0 0.0 0.0" bg_transparency="0" brightness="21.72" saturation="1.0" gamma="4.0" gamma_threshold="0.01" vibrancy="1.0" contrast="1.0" white_level="220.0" temporal_samples="1.0" cam_zoom="1.0" cam_pitch="0.40840704496667307" cam_yaw="0.0" cam_persp="0.0" cam_xfocus="0.0" cam_yfocus="0.0" cam_zfocus="0.0" cam_pos_x="0.0" cam_pos_y="0.0" cam_pos_z="0.0" cam_zpos="0.0" cam_dof="0.0" cam_dof_area="0.5" cam_dof_exponent="2.0" low_density_brightness="-5.76" balancing_red="1.0" balancing_green="1.0" balancing_blue="1.0" cam_dof_shape="BUBBLE" cam_dof_scale="1.0" cam_dof_rotate="0.0" cam_dof_fade="1.0" resolution_profile="1024x768" antialias_amount="0.25" antialias_radius="0.5" post_symmetry_type="NONE" post_symmetry_order="3" post_symmetry_centre_x="0.0" post_symmetry_centre_y="0.0" post_symmetry_distance="1.25" post_symmetry_rotation="6.0" frame="1" frame_count="300" fps="30" post_blur_radius="0" post_blur_fade="0.95" post_blur_falloff="2.0" zbuffer_scale="1.0" mixer_mode="OFF">
  <xform weight="0.26" color="0.0" symmetry="0.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" gaussian_blur="1.0" gaussian_blur_fx_priority="0" coefs="1.0 0.0 0.0 1.0 0.0 0.0" chaos="1.0 1.0"/>
  <xform weight="9.290671575067588" color="0.12150741328197145" symmetry="0.6428575383706351" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" linear3D="1.0" linear3D_fx_priority="0" spherical="0.35136961" spherical_fx_priority="0" zcone="0.27981462" zcone_fx_priority="0" cross="-0.0285695" cross_fx_priority="0" coefs="0.8540437514389463 -0.6377842969852047 0.6377842969852047 0.8540437514389463 0.003868443964886428 0.002971925432660745" chaos="1.0 1.0"/>
  <finalxform weight="0.2" color="0.5" symmetry="0.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" whorl="1.0" whorl_fx_priority="0" whorl_inside="-1.0279999999999998" whorl_outside="-0.296" coefs="1.0 0.0 0.0 1.0 0.0 0.0" chaos="1.0 1.0"/>
  <finalxform weight="0.0" color="0.0" symmetry="1.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" bTransform="1.0" bTransform_fx_priority="0" bTransform_rotate="1.0759999999999998" bTransform_power="1" bTransform_move="0.0" bTransform_split="0.0" coefs="1.0 0.0 0.0 1.0 0.0 0.0" chaos="1.0 1.0"/>
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</flame>

Laser Focused | Gaussian Games

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