Blurry Eye

SphericalGlynn
How to use

Click the copy to clipboard button at the top right of the code below (looks like two squares overlaid), then go to JWildfire, and click the From Clipboard button. The flame will now be ready to play with. Remember to always link to any flame you tweak if you post your images online.

Here’s an example for our Blur flame game, based on Rick Sidwell’s excellent Blur page.  This time I added two finals of a sphericalN (this is my latest thing), then added two glynnsim1 finals so that it would shrink to the middle more. Good technique, but how to get rid of the dots? Anyway, here it is.

<flame name="SillyScriptz by Michael Bourne" smooth_gradient="0" version="JWildfire V3.50 (28.07.2018)" size="1000 1000" center="0.0 0.0" scale="377.6273284031661" rotate="0.0" filter="0.75" filter_type="GLOBAL_SHARPENING" filter_kernel="MITCHELL_SMOOTH" filter_indicator="0" filter_sharpness="4.0" filter_low_density="0.025" oversample="1" post_noise_filter="0" post_noise_filter_threshold="0.35" quality="100.0" background_type="GRADIENT_2X2_C" background_ul="0.0 0.0 0.0" background_ur="0.0 0.0 0.0" background_ll="0.0 0.0 0.0" background_lr="0.0 0.0 0.0" background_cc="0.0 0.0 0.0" bg_transparency="0" brightness="4.0" saturation="1.0" gamma="4.0" gamma_threshold="0.01" vibrancy="1.0" contrast="1.0" white_level="220.0" temporal_samples="1.0" cam_zoom="1.0" cam_pitch="0.0" cam_yaw="0.0" cam_persp="0.0" cam_xfocus="0.0" cam_yfocus="0.0" cam_zfocus="0.0" cam_pos_x="0.0" cam_pos_y="0.0" cam_pos_z="0.0" cam_zpos="0.0" cam_dof="0.0" cam_dof_area="0.5" cam_dof_exponent="2.0" low_density_brightness="0.24" balancing_red="1.0" balancing_green="1.0" balancing_blue="1.0" cam_dof_shape="BUBBLE" cam_dof_scale="1.0" cam_dof_rotate="0.0" cam_dof_fade="1.0" resolution_profile="1000x1000" antialias_amount="0.25" antialias_radius="0.5" post_symmetry_type="POINT" post_symmetry_order="5" post_symmetry_centre_x="0.0" post_symmetry_centre_y="0.0" post_symmetry_distance="1.25" post_symmetry_rotation="6.0" frame="1" frame_count="300" fps="30" post_blur_radius="0" post_blur_fade="0.95" post_blur_falloff="2.0" zbuffer_scale="1.0" mixer_mode="OFF">
  <xform weight="2.0" color="0.23778084370521246" symmetry="-1.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" bubble2="0.468" bubble2_fx_priority="0" bubble2_x="0.6123722915704989" bubble2_y="0.5663664548137775" bubble2_z="0.0" blur="0.35" blur_fx_priority="0" parabola="0.0" parabola_fx_priority="0" parabola_width="1.0" parabola_height="0.5" coefs="0.80818117 0.0 0.0 0.80818117 -0.242114 0.303112" post="1.0 0.0 0.0 1.0 -0.013212 -0.016431" chaos="1.0 1.0"/>
  <xform weight="20.62" color="0.299" symmetry="0.8" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" linear3D="1.0" linear3D_fx_priority="0" sph3D="0.081" sph3D_fx_priority="0" sph3D_x="1.0" sph3D_y="1.0" sph3D_z="1.0" coefs="-0.1000879 0.05121454 -0.0778265 -0.08206544 -0.10324119 0.13628244" chaos="1.0 1.0"/>
  <finalxform weight="0.2" color="0.5" symmetry="0.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" sec="1.0" sec_fx_priority="0" coefs="1.1814281580416854 -0.8128312142170168 0.693907695257565 0.47179830618747004 0.0 0.0" post="0.8402025973595345 -0.40142961483622286 0.40142961483622286 0.8402025973595345 0.0 0.0" chaos="1.0 1.0"/>
  <finalxform weight="0.0" color="0.0" symmetry="1.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" sphericalN="1.0" sphericalN_fx_priority="0" sphericalN_power="3.0" sphericalN_dist="1.0" coefs="1.0 0.0 0.0 1.0 0.4 0.9999999999999999" chaos="1.0 1.0"/>
  <finalxform weight="0.0" color="0.0" symmetry="1.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" sphericalN="1.0" sphericalN_fx_priority="0" sphericalN_power="3.0" sphericalN_dist="1.0" coefs="1.0 0.0 0.0 1.0 0.0 0.0" chaos="1.0 1.0"/>
  <finalxform weight="0.0" color="0.0" symmetry="1.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" glynnSim1="0.904" glynnSim1_fx_priority="0" glynnSim1_radius="0.7999999999999999" glynnSim1_radius1="0.012000000000000004" glynnSim1_phi1="52.0" glynnSim1_thickness="0.0" glynnSim1_pow="1.5" glynnSim1_contrast="0.5" coefs="6.201982425504035E-17 1.0128605945521756 -1.0128605945521756 6.201982425504035E-17 0.0 0.0" chaos="1.0 1.0"/>
  <finalxform weight="0.0" color="0.0" symmetry="1.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" glynnSim1="1.0" glynnSim1_fx_priority="0" glynnSim1_radius="0.43599999999999994" glynnSim1_radius1="-0.012" glynnSim1_phi1="110.0" glynnSim1_thickness="0.1" glynnSim1_pow="1.5" glynnSim1_contrast="0.5" coefs="1.0 0.0 0.0 1.0 0.0 0.0" chaos="1.0 1.0"/>
  <palette count="256" format="RGB">
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</flame>

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