Blurry Eye

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If you use these flame posts to tweak and then share your image, you must credit the creator, and paste the link to this flame. If you don't know how to get the flame into your JWildfire, read how to add a flame.


Here’s an example for our Blur flame game, based on Rick Sidwell’s excellent Blur page.  This time I added two finals of a sphericalN (this is my latest thing), then added two glynnsim1 finals so that it would shrink to the middle more. Good technique, but how to get rid of the dots? Anyway, here it is.

<flame name="SillyScriptz by Michael Bourne" smooth_gradient="0" version="JWildfire V3.50 (28.07.2018)" size="1000 1000" center="0.0 0.0" scale="377.6273284031661" rotate="0.0" filter="0.75" filter_type="GLOBAL_SHARPENING" filter_kernel="MITCHELL_SMOOTH" filter_indicator="0" filter_sharpness="4.0" filter_low_density="0.025" oversample="1" post_noise_filter="0" post_noise_filter_threshold="0.35" quality="100.0" background_type="GRADIENT_2X2_C" background_ul="0.0 0.0 0.0" background_ur="0.0 0.0 0.0" background_ll="0.0 0.0 0.0" background_lr="0.0 0.0 0.0" background_cc="0.0 0.0 0.0" bg_transparency="0" brightness="4.0" saturation="1.0" gamma="4.0" gamma_threshold="0.01" vibrancy="1.0" contrast="1.0" white_level="220.0" temporal_samples="1.0" cam_zoom="1.0" cam_pitch="0.0" cam_yaw="0.0" cam_persp="0.0" cam_xfocus="0.0" cam_yfocus="0.0" cam_zfocus="0.0" cam_pos_x="0.0" cam_pos_y="0.0" cam_pos_z="0.0" cam_zpos="0.0" cam_dof="0.0" cam_dof_area="0.5" cam_dof_exponent="2.0" low_density_brightness="0.24" balancing_red="1.0" balancing_green="1.0" balancing_blue="1.0" cam_dof_shape="BUBBLE" cam_dof_scale="1.0" cam_dof_rotate="0.0" cam_dof_fade="1.0" resolution_profile="1000x1000" antialias_amount="0.25" antialias_radius="0.5" post_symmetry_type="POINT" post_symmetry_order="5" post_symmetry_centre_x="0.0" post_symmetry_centre_y="0.0" post_symmetry_distance="1.25" post_symmetry_rotation="6.0" frame="1" frame_count="300" fps="30" post_blur_radius="0" post_blur_fade="0.95" post_blur_falloff="2.0" zbuffer_scale="1.0" mixer_mode="OFF">
  <xform weight="2.0" color="0.23778084370521246" symmetry="-1.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" bubble2="0.468" bubble2_fx_priority="0" bubble2_x="0.6123722915704989" bubble2_y="0.5663664548137775" bubble2_z="0.0" blur="0.35" blur_fx_priority="0" parabola="0.0" parabola_fx_priority="0" parabola_width="1.0" parabola_height="0.5" coefs="0.80818117 0.0 0.0 0.80818117 -0.242114 0.303112" post="1.0 0.0 0.0 1.0 -0.013212 -0.016431" chaos="1.0 1.0"/>
  <xform weight="20.62" color="0.299" symmetry="0.8" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" linear3D="1.0" linear3D_fx_priority="0" sph3D="0.081" sph3D_fx_priority="0" sph3D_x="1.0" sph3D_y="1.0" sph3D_z="1.0" coefs="-0.1000879 0.05121454 -0.0778265 -0.08206544 -0.10324119 0.13628244" chaos="1.0 1.0"/>
  <finalxform weight="0.2" color="0.5" symmetry="0.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" sec="1.0" sec_fx_priority="0" coefs="1.1814281580416854 -0.8128312142170168 0.693907695257565 0.47179830618747004 0.0 0.0" post="0.8402025973595345 -0.40142961483622286 0.40142961483622286 0.8402025973595345 0.0 0.0" chaos="1.0 1.0"/>
  <finalxform weight="0.0" color="0.0" symmetry="1.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" sphericalN="1.0" sphericalN_fx_priority="0" sphericalN_power="3.0" sphericalN_dist="1.0" coefs="1.0 0.0 0.0 1.0 0.4 0.9999999999999999" chaos="1.0 1.0"/>
  <finalxform weight="0.0" color="0.0" symmetry="1.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" sphericalN="1.0" sphericalN_fx_priority="0" sphericalN_power="3.0" sphericalN_dist="1.0" coefs="1.0 0.0 0.0 1.0 0.0 0.0" chaos="1.0 1.0"/>
  <finalxform weight="0.0" color="0.0" symmetry="1.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" glynnSim1="0.904" glynnSim1_fx_priority="0" glynnSim1_radius="0.7999999999999999" glynnSim1_radius1="0.012000000000000004" glynnSim1_phi1="52.0" glynnSim1_thickness="0.0" glynnSim1_pow="1.5" glynnSim1_contrast="0.5" coefs="6.201982425504035E-17 1.0128605945521756 -1.0128605945521756 6.201982425504035E-17 0.0 0.0" chaos="1.0 1.0"/>
  <finalxform weight="0.0" color="0.0" symmetry="1.0" mirror_pre_post_translations="0" material="0.0" material_speed="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" mod_hue="0.0" mod_hue_speed="0.0" glynnSim1="1.0" glynnSim1_fx_priority="0" glynnSim1_radius="0.43599999999999994" glynnSim1_radius1="-0.012" glynnSim1_phi1="110.0" glynnSim1_thickness="0.1" glynnSim1_pow="1.5" glynnSim1_contrast="0.5" coefs="1.0 0.0 0.0 1.0 0.0 0.0" chaos="1.0 1.0"/>
  <palette count="256" format="RGB">
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</flame>

 

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