This script uses a combination of linked juliascope and elliptic variations together with splits and a bipolar final. The result is tiled through log_tile2 and another final is added from a list of selected transforms. You can also experiment with other finals. The flames give generally a nice texture with small details. I therefore increased the low brightness value to 2. (Thank you Brad Stefanov for telling me how to script the low brightness) (If you get a glynnia in the last final, add a post mirror and you will be very happy with the result 🙂 and if you get a npolar in the last final use parity=1 and n=2) There is quite a bit of randomness in the script although I am sure you will find your own tweaks and tricks.