Making Rippled and Non-rippled Parplot Hearts

Making Rippled and Non-rippled Parplot Hearts DUO pplot 18 param cdef slg

Two quick tricks for making non-rippled parplot2d_wf #18 hearts: Let the amplitude=0; or if you want a little thickness for your smooth heart you can just add extrude without adjusting the other variables.To make an opening in your heart, raise vmin using sliders to decide how wide you want the opening. For both of these effects we’re using the variable zformula. Step 1 is to open zformula by pressing on the gear. 2. Insert your desired param_a,b,c,d,e, and f in place of

Different Ways to Color Linked Transforms

Different Ways to Color Linked Transforms jwildfire 171202 3

Changing the gradient on linked transforms makes the color of all the transforms the same, as in this image:

Different Ways to Color Linked Transforms jwildfire 171202 3 300x200

To get multiple colors, there are multiple ways of achieving this.  The first is to change the color speed of the transforms, under the color tab.  Doing that gives an image like this:

Different Ways to Color Linked Transforms jwildfire 171203 6 300x200

Or, you can add the dc_carpet variation to some of the transforms, giving you can image like this:

Different Ways to Color Linked Transforms jwildfire 171202 10 300x200

 

 

The color speed challenges were advised by David Mann. Here are his tips on achieving that:

“Slow the color of the linked xform down a bit, adjust “speed” under the color tab and you can alter them to your heart’s content. I’ve spent a lot of time over several months trying to figure out how to get the colors to distribute evenly over my fractals, although I can’t say I have it “down”, I have learned that you can get colors out of virtually any fractal. Unless it’s like a 1 xform fractal, and even then, you can EG add a linear3D set to 0 to add some color and stuff like that. Here’s how I understand it, and someone correct me if I’m wrong here….

All linking does (as far as color goes anyway) is alter color “speed”, which controls the rate color is applied to each transform. It changes the *linked* xform’s speed to 1, which applies color at the same rate as the one it’s linked TO, setting it to “1” basically means it’s getting 100% of the color of the parent xform distributed across it. So, setting it to something less than one, will sort of “unlock” the colors again, if you will, I usually start with something like 0.993 and step down by increments of .01 till it starts responding well, then mess with the other sliders a bit etc, until things even out. It doesn’t “unlink” them, since it also affects xaos, the only thing really unlinks them is using ‘reset all’ in the xaos tab (if JW is also doing something “under the hood” when you link stuff, I’m not aware of it, but I could easily be mistaken here 😀 ).

Like I said though, you can get colors on almost anything, I’ve noticed almost all of them seem to have a “sweet spot”, between color and color speed on each xform where all the colors distribute evenly also. Getting the colors to distribute properly makes such a massive difference, almost as much as changing the gradient itself, it allows you to get so much more detail, and shows patterns within patterns you wouldn’t otherwise see.. These are just my observations, I am by no means an expert <– (my disclaimer) lol

All that being said, I’ve spent days trying to get the right mix of color and speed on the correct xforms to get the correct distribution on certain fractals. It can be tedious and frustrating, true, I go back through, set them all to 0 and start over until the colors are right. It’s usually a matter of setting speed on one or two xforms to 0.8-0.993 and leaving one significantly lower, which will become the one that controls color over the whole thing. It then becomes a question of which to set high and which to set low. Understanding that “speed” controls how heavily color is distributed across a given xform is kind of the key to the whole thing. Anyhow, hopefully this excessive bit of breathing on my part will be found useful by someone.

For the record, since the latest release, linked xforms behave a bit differently though (some have said “correctly”, but I wouldn’t know as I’ve only been doing this a little over a year, so I know nothing about how Apo handles it). It used to be that hitting “reset all” in xaos unlinked stuff completely, so you could delete the linked xform without your fractal disappearing, but it doesn’t seem to do that anymore, so it IS doing something else under the hood, I just have no idea what it is haha.”

Scotty Landis offered a bit of his knowledge on distributing color throughout a fractal, whether transforms are linked or not. (If linked, color speed needs to be adjusted first, or dc_carpet must be used.) “I just like to hit distribute color, I then randomize palettes and speeds and can get nice effects.

If you modify the frequency it sometimes distributes the color over fractals with more detail”

GPU render variations and caveats

Thanks Tracy for all your efforts. We all appreciate this info! This is from Tracy Colello:

 

arch, auger, bent, bent2, bipolar, blade, blob, blur, boarders, bubble, butterfly, cell, conic, cos, cosh, cosine, cot, coth, cpow, cross, csc, csch, curl, curve, cylinder, diamond, disc, disc2, edisc, elliptic, escher, ex, exp, exponential, eyefish, fan, fan2*, fisheye, flower, flux, foci, gaussian blur, handkerchief, heart, horseshoe, hyperbolic, julia, julian, juliascope, lazysusan, linear, log, loonie, modulus, ngon, noise, oscilloscope, parabola, pdj, perspective, pie, polar, polar2, popcorn, popcorn2, power, pre_blur, radial_blur, rays, rectangles, rings, rings2, scry, sec, secant2, sech, separation, sin, sinh, sinusoidal, spherical, spiral, split, splits, square, stripes, swirl, tan, tangent, tanh, twintrian, waves, waves2, wedge, wedge_julia*, wedge_sph, whorl.

No camera angles, no rotating triangles on zx or zy planes, no post symmetry tab, no pre or post (except preblur), some combinations of variations don’t work in the same transform (for example, two arches in the same transform does not work). Only one final transform can be used (and its color speed needs to be set to 1 for the colors to match the preview). Only one layer. Black background only, no background pictures. Single-color background setting has an odd effect on the colors but the background is still black. Linking transforms works great. fan2 works, but with continuous lines instead of choppy. wedge_julia works, but has a mirrored look. What doesn’t work is generally newer variations or those that end in 3D, wf, bs, or q.