Flames

Check Me Out

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For the Checkerboard Flame Game, just something entirely random (ish). Wanted to play with 3D to see how the checks would twist.

Flames

Snail Spiral

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Using the same kind of setup as is in the Cybin4D scripts, created this for the Splits Crop Flame Game. <jwf-flame name=”Snail Spiral – MB” version=”JWildfire V3.31 (30.03.2018)” size=”1000 1000″ center=”0.0 0.0″ scale=”291.6666666666667″ rotate=”0.0″ filter=”0.75″ filter_type=”GLOBAL_SHARPENING” filter_kernel=”MITCHELL_SMOOTH” filter_indicator=”0″ filter_sharpness=”4.0″ filter_low_density=”0.025″ oversample=”1″ post_noise_filter=”0″ post_noise_filter_threshold=”0.35″ quality=”100.0″ background_type=”GRADIENT_2X2_C” background_ul=”0.0 0.0 0.0″ background_ur=”0.0 0.0 0.0″ background_ll=”0.0 0.0 0.0″ background_lr=”0.0 […]

Flames

Asteria Ring

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Another one for the optical illusion/checkerboard Flame Game 🙂 <flame name=”Asteria Checker – MB” smooth_gradient=”0″ version=”JWildfire V3.31 (30.03.2018)” size=”1000 1000″ center=”0.08 0.04″ scale=”293.567089667622″ rotate=”1.0″ filter=”0.5″ filter_type=”GLOBAL_SMOOTHING” filter_kernel=”GAUSSIAN” filter_indicator=”0″ filter_sharpness=”4.0″ filter_low_density=”0.025″ oversample=”2″ post_noise_filter=”0″ post_noise_filter_threshold=”0.35″ quality=”1000.0″ background_type=”SINGLE_COLOR” background=”0.0 0.0 0.0″ bg_transparency=”0″ brightness=”22.5″ saturation=”1.0″ gamma=”5.0″ gamma_threshold=”0.378667398415978″ vibrancy=”1.0″ contrast=”3.2″ white_level=”206.0″ temporal_samples=”1.0″ cam_zoom=”1.831″ cam_pitch=”0.0″ cam_yaw=”0.0″ cam_persp=”0.0″ cam_xfocus=”0.0″ cam_yfocus=”0.0″ cam_zfocus=”0.0″ cam_pos_x=”0.0868″ […]

Flames

Star Knot

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Take a checkerboard_wf, then add some boarders to it, with a lazyjess then finalise it with some waves_wf to get a curved look, once you’re done, add another final Julian to give it more symmetry. The star knot 🙂

Flames

Checkering Away

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New flame game at the group, based on a really old flame I did. Decided to play with it a bit before I turned in, and of course got carried away. 🙂 

Flames

Psychedelic Starfish II

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Another entry for the flame game, Psychedelic Starfish II is a fractal flame based on using crop and linear splits. Adding a Julia and twisting things around on the z plane. 

Flames

Psychedelic Starfish

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using splits and crop (never used this before), created the below image. I think crop is a good feature, even though am not entirely certain what it does other than crop a flame so that you can then process the cropped section.

Tutorial

Renders too dark ?

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If like me sometimes what you see on your JWildfire isn’t how it renders out, and it comes out looking too dark, this is for you. I’m not an expert by any means, but this seems to work on my scripts. You need to find the colouring tab and adjust the fade to white level, […]